First of all, that final battle was a wild ride! One of the phases took me a minute to figure out, but it was so much fun, and really connected with some of the unique themes of this entry.
I didn’t get nearly as close to 100% as I did in BotW. In the first game, I did every shrine and all of the side quests, but there is just so much more content to this game. I worried that if I tried to complete everything before the final battle, the game would overstay its welcome, and I would finish with a feeling of “just get it over with.”
I’ve actually found that sentiment to be true with a lot of larger games recently. I want to end on a high emotional note, even if it means completing less side content.
That’s how I feel with many open world games lately. That’s why I prefer games with less content that have me hooked for 20-40 hours instead of games that „potentially“ have 100+ hours of content
The issue is that a lot of those games want to advertise with huge maps and long play time but they don’t want to make more content, so they make a bigger map that is just empty and drag out the game with boring stuff like trailing missions. But as long as there are still games like totk that don’t do that, I don’t care. It’s not like I have to play those boring games.
Same, yet here I am playing Diablo IV. That said, I guess it’s not the same thing. I’m a bit wary of Starfield though, that thing looks massive! lol
I get what you meant. That’s how it felt for me too. I had the lingering fear that I would burnout from TotK before beating the final boss. I think it comes from playing video games my whole life. That feeling of excitement is not like it used to be if that makes sense.
I’m glad you enjoyed it, but I had the opposite experience with the final boss. I had around six hearts on the second row and the Hylian armor fully upgraded. I found the fight slow and unchallenging.
I also didn’t even realize it was going to be the final boss. The mission was titled something like “Research …” but we didn’t actually learn anything about that.
I did think the cutscenes were good and the music during the rights and cutscenes was really good.
No, the final boss mission is titled “Destroy Ganondorf”.
Yeah i think you found the boss on accident if that’s the quest name you were seeing.
But so did I, so this can’t be that uncommon. I question the design of having some mid-game content in the same (surface) place as the end-game because it becomes unclear what you’re being pointed at. Put simply, tell me to walk towards the giant chasm; I’m jumping in.
I realized I wasn’t supposed to be there yet when I recognized a typical pre-boss pattern that Zelda games use a lot. Trying to avoid spoilers there.
WTF. That would explain a lot. Now I’m wondering how much of the main story did I skip.
But that also makes that fight seem even more disappointing, to me, since i managed to easily beat it early.