This was by and large the reason for the “turbo” buttons on all those 286 and 386 computers back in the day. Disengaging the turbo would artificially slow down your processor to 8086 speed so that all your old games that were timed by processor clock speed and not screen refresh or timers would not be unplayably fast.
Quite a few more modern games have their physics tied to frame rate – if you manage to run them much faster than the hardware available at the time of their releases could, they freak out. The PC port of Dark Souls was a notorious example, as is Skyrim (at least the OG, non “Legendary Edition” or SE versions).
On launch, Spyro: Reignited Trilogy had a level you couldn’t complete unless you changed the settings to lock it to 30fps. It’s probably been patched by now, but was that ever infuriating.
This was by and large the reason for the “turbo” buttons on all those 286 and 386 computers back in the day. Disengaging the turbo would artificially slow down your processor to 8086 speed so that all your old games that were timed by processor clock speed and not screen refresh or timers would not be unplayably fast.
Quite a few more modern games have their physics tied to frame rate – if you manage to run them much faster than the hardware available at the time of their releases could, they freak out. The PC port of Dark Souls was a notorious example, as is Skyrim (at least the OG, non “Legendary Edition” or SE versions).
GTA SA 3 VC too
On launch, Spyro: Reignited Trilogy had a level you couldn’t complete unless you changed the settings to lock it to 30fps. It’s probably been patched by now, but was that ever infuriating.