Yet another thing that’s impossible to discuss without being strawmanned by both sides. I’m not a hardcore gamer and for the most part play on medium or just slightly above medium difficulty in most video games.
I don’t think a dev should have to accommodate customers that they don’t want to accommodate, and this goes beyond difficulty. Souls games don’t need a difficulty choice in the same way that Firewatch doesn’t. Gacha games don’t need to improve the f2p experience because those are games for whales.
It’s like asking for sex drugs and rock&roll in disney movies and pg 13 horror movies.
I agree in that it doesn’t need to be required, but I think you’re leaving money on the table and intentionally limiting who can experience the art you’re trying to share with the world.
You don’t HAVE to include more than the basic colorblind option and maybe some extra visual cues, but games that go farther and allow more people to enjoy their product are better products for it.
Souls games are great. I don’t want to ‘get gud’ so I haven’t bought one ever, and with no difficulty drop I probably never will. I don’t have time for that. It’s not a bad game because they don’t have features to make it more accessible to me, but it COULD be a better game if they did.
intentionally limiting who can experience the art you’re trying to share with the world
Almost every musician, painter, or sculptor ever has done that. It is ok.
You don’t HAVE to include more than the basic colorblind option
I think most devs could include stuff like colorblind options or rebindable control schemes and such, and I definitely think they should
better products for it
Difficulty is not the same as colorblind mode. Colorblind mode is the same as creating closed captions for movies, difficulty is the same as changing the movie to fit another audience. Difficulty is part of the game.
it COULD be a better game if they did
It would be a different game, that they are not trying to make.
It’s not a bad game because they don’t have features to make it more accessible to me, but it COULD be a better game if they did.
They already have this feature. With the exception of Sekiro, you can summon a partner to help you defeat any challenge as long as you’re outside the tutorial area.
That, or you can just find enemies you’re comfortable with defeating repeatedly and use them to level up until the game is easy enough for you. Or you can look up good weapons and where to find them. Or items that may help in certain situations, or weaknesses the boss/enemy you’re struggling against has…
I highly doubt that making an easier difficulty will net a higher cash flow. Maybe short term but the souls games sell as they do because they are known for their difficulty. If you take that away they lose their marketing gimmick.
They’d get immediate sales from me I can tell you that much. And I personally know several people who would buy the games if they had difficulty settings.
Yet another thing that’s impossible to discuss without being strawmanned by both sides. I’m not a hardcore gamer and for the most part play on medium or just slightly above medium difficulty in most video games.
I don’t think a dev should have to accommodate customers that they don’t want to accommodate, and this goes beyond difficulty. Souls games don’t need a difficulty choice in the same way that Firewatch doesn’t. Gacha games don’t need to improve the f2p experience because those are games for whales.
It’s like asking for sex drugs and rock&roll in disney movies and pg 13 horror movies.
I agree in that it doesn’t need to be required, but I think you’re leaving money on the table and intentionally limiting who can experience the art you’re trying to share with the world.
You don’t HAVE to include more than the basic colorblind option and maybe some extra visual cues, but games that go farther and allow more people to enjoy their product are better products for it.
Souls games are great. I don’t want to ‘get gud’ so I haven’t bought one ever, and with no difficulty drop I probably never will. I don’t have time for that. It’s not a bad game because they don’t have features to make it more accessible to me, but it COULD be a better game if they did.
For some people that is ok
Almost every musician, painter, or sculptor ever has done that. It is ok.
I think most devs could include stuff like colorblind options or rebindable control schemes and such, and I definitely think they should
Difficulty is not the same as colorblind mode. Colorblind mode is the same as creating closed captions for movies, difficulty is the same as changing the movie to fit another audience. Difficulty is part of the game.
It would be a different game, that they are not trying to make.
They already have this feature. With the exception of Sekiro, you can summon a partner to help you defeat any challenge as long as you’re outside the tutorial area.
That, or you can just find enemies you’re comfortable with defeating repeatedly and use them to level up until the game is easy enough for you. Or you can look up good weapons and where to find them. Or items that may help in certain situations, or weaknesses the boss/enemy you’re struggling against has…
I highly doubt that making an easier difficulty will net a higher cash flow. Maybe short term but the souls games sell as they do because they are known for their difficulty. If you take that away they lose their marketing gimmick.
They’d get immediate sales from me I can tell you that much. And I personally know several people who would buy the games if they had difficulty settings.
Games are rarely art someone is trying to share. They’re money machines now.