I am hopeful for this. Playing it on day one, I reported a garbage management bug on the official forum: only to be told it was “by design”, and yet still game-breaking.
The performance woes got all the press, but the game was fundamentally broken. It was nearly impossible to lose. Too many services for a small city? Here’s free “government subsidies” that you also can’t shut off when your city is successful. Don’t have garbage service? No problem, a neighboring city you have no control over is gonna handle your trash – for free.
I hope this is finally a step in the right direction, but I’ll never understand why it took a year to listen to day 1 issues. If the game had been released Early Access the response would have been better all around. Performance issues need to take second place: if the game isn’t fun, I don’t care how it performs.
Does it matter at this point? They lost a lot of interest in this game.
A lot of people are waiting for the game to be fixed to jump in.
I was just watching CityPlannerPlays stream where he was trying the new patch out, and oh boy has the game changed totally. It actually looked like a fun challenge instead of the money printing simulator that it was before.
Let them get back on track with their DLCs and then we’ll see the money printer whir back into life. Paradox gonna paradox.
Still too car centric.
Can’t wait!