• Facebook does not use Git due to scale issues with their large monorepo, instead opting for Mercurial.
  • Mercurial may be a better option for large monorepos, but Git has made improvements to support them better.
  • Despite some drawbacks, Git usage remains dominant with 93.87% share, due to familiarity, additional tools, and industry trends.
  • masterspace@lemmy.ca
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    5 months ago

    Facebook uses Mercurial, but when people praise their developer tooling it’s not just that. They’re using their CLI which is built on top of Mercurial but cleans up its errors and commands further, it’s all running on their own virtual filesystem (EdenFS), their dev testing in a customized version of chromium, and they sync code using their own in-house equivalent of GitHub, and all of it connects super nicely into their own customized version of VS Codium.

    • villainy@lemmy.world
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      5 months ago

      The inhouse tooling from the massive tech companies is very cool but I always wonder how that impacts transferrable skills. I work in a much smaller shop but intentionally make tech decisions that will give our engineers a highly transferrable skill set. If someone wants to leave it should be easy to bring their knowledge to bear elsewhere.

      • lud@lemm.ee
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        5 months ago

        The inhouse tooling from the massive tech companies is very cool

        I agree. I personally know nothing about tooling like this but I went through the tooling used at rockstar for example GTA V and it was very cool to how much they have automated and made tools easier to use.

        • lad@programming.dev
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          5 months ago

          Made easier to use like in when their codebase was leaked and no one had successfully built a game from it?

          in-house tools often encourage making a mess heavily reliant on those tools or working around their limitations, in my experience

          • lud@lemm.ee
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            5 months ago

            People have successfully compiled GTA V if that is what you are saying.

            Of course no one would make another game using leaked tools, that would be incredibly stupid.

              • lud@lemm.ee
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                5 months ago

                Yeah, people successfully compiled and ran the game within a few days of the leak.

                I tried myself but I didn’t get it to work. But I’m no developer and I tried doing it in a VM (no way those files touch my real computer) which was annoying so I gave up quite quickly.

      • lad@programming.dev
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        5 months ago

        Oh, it impacts indeed. And I would expect that to be partially to keep the devs from hopping away, as they will have a hard time transferring

        On the other hand, onboarding is longer and wastes more time and money of the company ¯\_(ツ)_/¯

      • masterspace@lemmy.ca
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        5 months ago

        The source control was so smooth and pleasant that it convinced me that git isn’t the be all end all, and the general developer focus was super nice, but some of that tooling was pretty janky, poorly documented, and you had no stack overflow to fall back on. And some of it (like EdenFS), really felt like it was the duct tape holding that overloaded monorepo together (complete with all the jankiness of a duct tape solution).

      • morrowind@lemmy.ml
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        5 months ago

        And kinda horrifying. If something goes wrong, no Google, it’s straight to IT