• Syrc@lemmy.world
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    3 months ago

    However Pokemon came out in 96, that’s 28 years. There’s been very little innovation in their games since.

    First, not really, there’s been a LOT of innovation in Pokémon, as much as people want to deny it.

    And second, 28 years is really not that much. We’re not in the Disney realm of copyright-hogging, I think 50 years is a fair amount of time. The issue is that it’s often way too broad: it should protect only extremely blatant copies (i.e. the guy who literally rereleased Pokémon Yellow as a mobile game), not concepts or general mechanics. Palworld has a completely different gameplay from any Pokémon game so far, and (most of) the creatures are distinct enough. That should suffice to make it rightfully exist (maybe removing the 4/5 Pals that are absolute ripoffs, sure).

    • RubberDuck@lemmy.world
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      3 months ago

      50 years… 5 maybe. If you have not earned back your investment by then you are just squatting on it.

    • Petter1@lemm.ee
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      3 months ago

      I think 50 is generally too much, but I think it should depend on categories, so that it is based upon the efforts put into an idea to create and how much it value (like in expected ROI).

      I fear, that is hard to define

      • TachyonTele@lemm.ee
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        3 months ago

        As an artist 20-50 depending on context is where I’m hovering. It is very hard to define.

    • pjwestin@lemmy.world
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      3 months ago

      I agree with you almost entirely, but if we’re being honest, there really hasn’t been a lot of innovation in their games since Gen 4, and that was almost 20 years ago. Once they figured out the physical/special split, nothing really changed in the major mechanics. They have a new gimmick mechanic every game, like Z-Moves or Dynamax, but they’re always dropped by the next game. I guess camping/picnics are evolving into a new feature, but that’s about it.

      • Syrc@lemmy.world
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        3 months ago

        If we’re talking PvP, battling has constantly evolved through new abilities, even without gimmicks the way the game is played changed a lot through the years.

        In single player they also changed a lot of stuff since gen 4, although the positive changes were mostly in gen 5/6 and the later ones like wild areas and the switch to “””open world””” were… not as well received.

        • pjwestin@lemmy.world
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          3 months ago

          Well, I think we’ll just have to agree to disagree. To me, most of the updates have been set dressing, not significant changes to the formula or gameplay. But I guess that’s a matter of opinion, not fact.