cross-posted from: https://discuss.tchncs.de/post/22527376
Rockstar Games’ servers have been under heavy fire from massive DDoS attacks in recent days, causing widespread login and connectivity issues for players of GTA Online. These attacks come in the wake of Rockstar’s recent implementation of BattlEye, a new anti-cheat system designed to crack down on in-game cheating, sparking backlash from a segment of the player base. Protesters, unhappy with the new system, have resorted to using distributed denial-of-service (DDoS) attacks to disrupt the servers, escalating tensions between the gaming giant and its community.
“Cheaters are attacking Rockstar for implementing an Anticheat.” reads like a parody headline in GTA itself. I mean off course there are some Linux users who can’t play it too, but let that put aside for a moment, because that makes sense. Let’s focus on protesting cheaters. xD
Cheat makers are likely behind this, asthey have monetary incentives to do so. If its Linux users I’d feel bad because stopping others from playing just because they can’t, is extremely bad behaviour.
It doesn’t matter who does this, if Linux or cheaters or regular players who are not happy. Stopping others from playing the game is always bad behavior.
I was browsing a certain cheat market forum to see how fast would the new GTA 5 anticheat would get bypassed.
6 hours. It took 6 hours for the first cheat, other mod menus soon came rolling down and its back to square one.
Oh no! Anyways…
I’m on a replay of the single player campaign, and since this update the map is laggy as hell, and it’s dropping frames like crazy.
Is this also the case when disabling battleye?