• thingsiplay@beehaw.org
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    7 days ago

    It’s not just the look of it, but the art and games were designed with the limitations of CRT in mind. Not all games off course. An example is the transparency effect on Genesis / Mega Drive:

    • MetaStatistical@lemmy.zip
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      7 days ago

      Getting the settings right for video is critically important, too. Scaling needs to be done with the nearest neighbor pixel method, not more modern blend methods.

      • DdCno1@beehaw.orgOP
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        7 days ago

        Does this shader also replicate the horrific motion blur that the display of the original GameBoy suffered from?

          • DdCno1@beehaw.orgOP
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            7 days ago

            Thanks. I shall avoid the motion blur variant as best as I can, because that’s one of several aspects of this device I do not remember fondly.

            I borrowed a friend’s Game Boy for an afternoon when I was a kid and I was so disappointed by it (primarily the screen, but also poor ergonomics and the limited nature of its games) that I lost nearly all interest in gaming for a year.