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Joined 5 days ago
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Cake day: November 21st, 2025

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  • Similarly, granular audio options that separate dialogue from ambient from music from system sounds. Definitely don’t need my ears blown out just to hear dialogue.

    I like having the background music very low, but not off, system sounds a bit above that, sound effects higher than system but lower than dialogue, which is maxed. And of course ambient sound levels really depend on the game and what kind of ambiance it has.

    Same thing with granular contrast/gamma/etc. Don’t just provide a few preset options, especially if they can only be set before you start the game (also they should never only be set from the main menu, never). Let the player choose whatever they want on the fly. I love playing with everything bright so I can see wtf I’m doing, I don’t give half a shit if the devs think it should be so dark it’s not navigable. I disagree.




  • In my area, which is a fairly low cost of living area, I know exactly one couple who do that. They have their home and apartments where they work.

    They are literally millionaires, and their primary home is literally a mansion. As in just sold a ski condo a couple years ago, one of several properties they own, for 10 million profit kind of millionaires. (And yes they do bitch about taxes and safety net programs for the poors. Frequently.)

    A lot of people around me do have “winter homes” in the south or “lake houses” further north, but that’s seasonal/occasional rather than something they use every week, and it’s mostly retired people who got money and residences when that was an easy thing to do. And most of them rent out the space when not in use.