He/Him, with a tendency to ramble on about any given topic.

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Joined 1 year ago
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Cake day: June 3rd, 2023

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  • I wonder if his angle is to be taken in by North Korea in the hopes of being used as a poster child for North Korean propaganda. Considering he was on his way to getting flown back to the states for further disciplinary action after getting out of a Korean prison, he might assume that’s his best bet for a decent life since he might be assuming North Korea will pamper him so that they can use him to talk about how terrible the U.S. And South Korea are.

    Back when I was in Korea, people that wound up in a Korean jail usually didn’t get shipped back to the states; it was more likely they’d be stripped of rank, locked down to the military base, and put on permanent detail for the rest of their time there (think "spending any free time scrubbing toilets and picking up trash around the base).

    Things like serious assaults on local nationals could land someone a flight back though, so it’s very possible that whatever he did was bad enough that he thinks his life would be over if he went back to the states, so I guess that might be his play. How it’s going to pan out for him is another matter though - he may be treated well by the North Korean government (from what I’ve heard they tend to pamper their foreign mouthpieces to keep them placated and compliant), or he may wind up a bargaining chip for foreign aid from the U.S. depending on how low their resources are.

    Mind you, I’m hardly an expert on the relations and current situation in North Korea, just a guy that was stationed over in South Korea for a few years in a non-intelligence capacity, so take all of this as idle speculation.


  • If you and your partner enjoy RPG’s, I highly recommend Divinity: Original Sin (and Divinity: Original Sin 2, though we haven’t finished that one yet). Very story-driven, the tactical combat is a blast when you get into strategizing and collaborating, and there are all sorts of non-combat shenanigans you can get up to as well (the second even more so than the first).






  • This is definitely a great technique to bring attention to and I considered mentioning it too. I opted for a more general batch of tips, hopefully the “tutorial” for pogoing hits its mark… There’s a room with floating spike chunks that leads to either a money node or a collectible (can’t remember which offhand), and that’s supposed to be a hint that you can pogo on spikes. I only tried after my third time passing it though, since I thought maybe there was a power-up later that I could use until I decided to say screw it and gave it a try.


  • It’s unfortunately become a catch-all phrase meaning “this is hard and you’ll die a lot, git gud lol.” In this case though, there’s a lot of parallels between Dark Souls and Hollow Knight on multiple levels: Themes, gameplay and design philosophies, how lore is dispersed… I can’t really elaborate without going into a ton of detail and spoiling things, but needless to say, there’s an actual reason for that tag here. I would also say that, while there isn’t a specific “easy mode” to switch to, there are different ways to tweak the difficulty while you play. Charm loadouts, putting extra time and effort into finding hidden power-ups (health expansions, for example), and the fact that some of the most challenging portions of the game are basically optional unless you’re looking to experience every piece of the lore personally.

    I personally don’t see any problem with just looking stuff up after playing the game if you’re satisfied with the experience you had, but your mileage may vary there - I don’t have as much time to spend on gaming, so my tolerance for grinding or bashing my head against a challenge repeatedly is directly tied to how fun the actual gameplay is for me. I was much more tolerant of the difficulty in Hollow Knight because the controls are so tight and responsive that it’s just fun for me to play and improve in.


  • My pleasure, I hope it helps! Just don’t get discouraged if you’re having trouble - there’s one platforming challenge (completely optional, don’t worry) that took me something like 2 or 3 days of 8-hour sessions to finally get through. Like I said, I’m not really a great gamer nowadays thanks to not having much time to keep my skills sharp (I used to play Kaizo Mario hacks on a regular basis when I was younger), but it was a compelling and enjoyable enough game to motivate me to keep going.


  • Hollow Knight is a solid contender for my favorite game, so good choice! I’m going to try to keep things spoiler-free as much as I can since a huge part of the experience is exploring and slowly unraveling things. Here’s a list of (hopefully spoiler-free) tips that I think might help.

    Not much will make sense at first.

    Hollow Knight follows the Dark Souls school of lore: You don’t get an exposition dump in the beginning giving you the whole background behind what’s going on. It’s perfectly fine to be confused about what you are doing and why. In fact, I’d say that’s an intentional choice that winds up making a ton of sense after a certain point in the game.

    Careful looking up info

    Because of this fact and how long it’s been out (as well as how popular it is), it’s unfortunately very easy to spoil things. Be careful with that, and make sure to tag on “spoiler free” to any searches you do on the game.

    It’s difficult, but fair

    You’re likely going to die a lot, that’s true. That being said, there aren’t really any situations that I can think of where I had no way to avoid dying. The nice thing is, the game sort of sets itself up in a way that you (hopefully) learn different techniques over time, and the fact that it’s a metroidvania means you get upgrades drip-fed to you, so you don’t have a million things to try to learn at once. I’m not great at games nowadays, but I did still manage to beat the game. I never completed the boss rush stuff, but that’s more because I’ve never been a huge fan of boss rushes in general.

    It’s methodical

    You don’t have a time limit during fights. Feel free to take your time learning an enemy’s attacks; there are generally tells you can keep an eye out for so you can prepare to react appropriately. Don’t be afraid to keep your distance as much as you can while in a fight.

    Don’t forget your Soul

    Soul is the game’s “magic” system, and it’s a pretty big help in keeping you from dying. You recharge it a bit each time you hit an enemy, so as long as you’re able to run in, hit an enemy, and get away without getting hit, you can recharge enough for another use. There are also generally minor enemies in each area that are relatively easy to deal with - these are basically prime candidates for recharging Soul if you’re low.

    Be sure to explore

    There are going to be quite a few dead ends during your journey. These are usually places you just don’t have the tools to deal with yet, so if it seems like you can’t progress, try somewhere else and come back later! Another thing to keep in mind is you’ll sometimes hear or see weird stuff on your journeys - it can be worth putting in some extra effort to see what the source is. Something that I would say is important for this is the map and quill you can buy in the shop in the first town. It updates when you sit down at a bench, so don’t worry if it doesn’t seem to “work” right away.

    If you’re having money troubles…

    Grab the “Gathering Swarm” charm from the store in the first town, go sit on a bench, and equip it. It won’t make your money problems disappear, but it’ll help.

    Enemy spawn mechanics

    Enemies only respawn when you sit on a bench. Yes, that goes for the entire map. Yes, I have cleared a significant number of enemies across multiple zones without sitting on a bench and verified this (it was to help me finish a specific side quest). No, bosses will not respawn.

    Hopefully this gives you a decent set of tips to get you started! I hope you enjoy your journey as much as I did when I played the first time!


  • I think the federated approach Lemmy is taking can both help with that and exacerbate it. While it’s easy to push fringe views, it’s also easy to quarantine/block off servers that are going in that direction. I’m not sure what tools are available for doing that in Lemmy, but I don’t imagine it would be hard to block users from a Voat-like server if push comes to shove. It winds up coming down to the culture and values of the server you’re on, and if those go in a direction you don’t like you can also go elsewhere. Sort of like how there were bots that would pre-emptively block people that post in specific subreddit, but more granular control so you don’t wind up with situations like where someone would post in /r/conservative to argue against misinformation, then find themselves blocked from leftist subreddits. Here, if you’re a member of a leftist Lemmy server, that’s part of your identity so it’d be easier to see situations like that and prevent collateral damage from blocking members of the alt-right server from brigading. The only issue there is that it also becomes easier to set up echo chambers, so there’s a fine line to walk. I’m rambling a bit, but hopefully I’m making sense.



  • This is my concern. That being said, I don’t think that’s quite as likely to happen because the reason for Voat’s creation was fundamentally different. The Lemmy exodus is because of API changes and the treatment of Apollo’s creator, while Voat was created as a result of a crackdown on hate subreddit (/r/fatpeoplehate was the big one, but this was years ago so I might be misremembering things).

    That being said, I do specifically remember that the driving force behind the Voat push was “free speech.” I’m pretty sure we know who screams the loudest about free speech at the expense of all else, and it looks like Beehaw at least was created with the core idea of being against that crowd. So, while I can’t speak for Lemmy as a whole, I’m trying to at least be optimistic about Beehaw, since the reason for the exodus is completely different from the Voat exodus,meaning the migrants will have a different composition.