There is even a Star Trek-ish game where you have to produce to earn money to upgrade the ship for your crew. I get that it is a game mechanic, but seems like a perfect setting to not have money, and just concentrate on the people.
There is even a Star Trek-ish game where you have to produce to earn money to upgrade the ship for your crew. I get that it is a game mechanic, but seems like a perfect setting to not have money, and just concentrate on the people.
I generally don’t go for conspiracy theories, but I will buy this one.
I am not the author of the article.
It’s a well assembled article, but mostly based on a few comments in a hackernews post from yesterday. I would like to know how widespread it was.
My career has followed some of that journey, and I also have come back to using Alpine, HTMX, and a server side rendering for SPA-like apps. Some pages are just almost all HTML, and just use HTMX to switch the client content without a page load.
Defending yourselves from an invader is inconvenient to our profits.
They got Spore right.
I have been going between this and Obsidian for a bit now. I do like outliners, but at some point I decided that a collection of markdown files is more future proof, and Obsidian is more suitable to that structure.
I think that is why they shared the tutorial, since it is beyond what most people would attempt.