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Joined 1 year ago
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Cake day: June 25th, 2023

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  • I was on the same page as you for the longest time. I cringed at the whole “No AI” movement and artists’ protest. I used the very same idea: Generations of artists honed their skills by observing the masters, copying their techniques and only then developing their own unique style. Why should AI be any different? Surely AI will not just copy works wholesale and instead learn color, composition, texture and other aspects of various works to find it’s own identity.

    It was only when my very own prompts started producing results I started recognizing as “homages” at best and “rip-offs” at worst that gave me a stop.

    I suspect that earlier generations of text to image models had better moderation of training data. As the arms race heated up and pace of development picked up, companies running these services started rapidly incorporating whatever training data they could get their hands on, ethics, copyright or artists’ rights be damned.

    I remember when MidJourney introduced Niji (their anime model) and I could often identify the mangas and characters used to train it. The imagery Niji produced kept certain distinct and unique elements of character designs from that training data - as a result a lot of characters exhibited “Chainsaw Man” pointy teeth and sticking out tongue - without as much as a mention of the source material or even the themes.



  • These models were trained on datasets that, without compensating the authors, used their work as training material. It’s not every picture on the net, but a lot of it is scrubbing websites, portfolios and social networks wholesale.

    A similar situation happens with large language models. Recently Meta admitted to using illegally pirated books (Books3 database to be precise) to train their LLM without any plans to compensate the authors, or even as much as paying for a single copy of each book used.




  • 3D Grand Theft Auto games (GTA 3, 4, 5) Some video essay (I can’t recall which one) compared GTA’s attitude to that of the protagonist of “Catcher in the Rye”. Its comedy is very cynical, just pointing fingers at everything and saying “they are phony”, “they suck, don’t they” and “we are too cool to even admit we’re cool”. The tone always rubbed me the wrong way and felt like these white gangsta rappers - Vanilla Ice and the kind. Rampant fanboyism does not help, either. I dared critisize GTA6 trailer somewhere (by saying “this is not for me, I will pass”) to be downvoted to oblivion and I shit you not, receive threats in DMs.

    No Man’s Sky When it came out, NMS was a broken, buggy mess of a game with inventory management as a central mechanic. Punch trees got replaced with laser plants, but it’s basically the same loop of gather, combine, refine, build better tools. After a decade, NMS is a game chock-full of various content, with inventory management as a central mechanic. Not for me.

    Souls-likes and Metroidvanias I have plenty of rewarding challenges in my real live and consider myself lucky enough to have work that’s fulfilling and gratifying. I don’t seek validation in games - I seek relaxation and escapism. I play most games on easy and don’t feel like proving my skills in the game is the right use of my time. I can appreciate skilled players - often watching speedruns, 100% attempts or professional tournaments, but when it comes to playing - I rather pick fun, easy, light entertainment. (Death Stranding is one of my all-time favorites)

    on a flip note, a game that everyone seems to hate and I quite enjoy is Forspoken Sure, the dialog is cringe and there’s way too much of the same barks repeating (I need to look through menus, I think they added some slider to adjust the rate if I recall), but the traversal is fun, I love the UI design (gold and purple), I think costumes are freaking fantastic and combat is easy enough (on easy) to happily zone out to and play an hour here or there.