Sea of Tranquility

I like talking about sci-fi, space, robotics, linux, anti-fascism and democratic socialism. 🇩🇪☮️

(SeaOfTranquility on libera.chat)

  • 4 Posts
  • 11 Comments
Joined 1 year ago
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Cake day: June 14th, 2023

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  • Personally, and I’m going to be completely honest and frank with you, I don’t think I would play it, (though I’m definitely not the target market), but also, it’s not likely that I would recommend it to someone who wants to learn to code either.

    Usually when people want to learn to code, it’s because they have some end goal in mind - they want to make an app, game, website, they want to get a job as a developer, data analyst, QA, etc. or they have something in particular which interests them - such as machine learning, embedded design, blockchain (yes, I know it’s a scam), digital music/art, etc. - and based on what they want to do, I’d recommend them some very different pathways, and it’s very unlikely that your game would be the best use of their time, to be honest.

    I appreciate the honesty, and I see your point about the game not appealing to a lot of the target audience. Your suggestion with the platform-first approach and the monetization options sound like a good idea, but it is not the direction I’d want to take. I definitely have to think about it more and figure out, how to address the points you made while still pursuing a project I fell invested in.




  • I think your idea is interesting, but based on the examples I’ve listed, which I must admit is not a huge sample, most of them are played in a sort of GUI experience sort of way. I think it would be very, very difficult to translate the core concepts of programming to a side scroller.

    Unfortunately, I haven’t played any of these games, but I have scrolled through that category myself to see what’s out there. I agree with you, that a side scroller is probably not the best option to introduce programming concepts from a game-mechanic perspective. I think didn’t really communicate well, that the way I envision my game differs a bit from these approaches. I don’t actually want to focus on specialized in-game mechanics that help to visualize algorithms or programming concepts. Instead, the game is meant to be a very mechanically trivial, story focussed frontend, that makes achieving the programming tasks more exciting.







  • I’m going to sound cynical here so if you don’t want to be confronted with negative content, please skip this one…

    spoiler

    Did I just read an ad for “Mike’s Hard Lemonade co.” and Brand Studio Inc.? The “experiment” they made is not scientific and it doesn’t have to exist to begin with. The point about happiness and media consumption was already researched seriously (which is also mentioned in this article).

    So why does this article have to have a bright yellow background and spinning lemonades on the side and mentions a specific brand multiple times? Is it relevant to the “Good News Effect” or media consumption patterns? No… it’s an ad that uses scientific work and the topic of happiness to boost a brand’s public perception. Again… maybe it’s just me… but having a discussion about happiness and media consumption should not be based on a Mike’s Hard ad campaign imo.