

Yeah, the video really isn’t making the point its title suggests. I think we’re all just primed to expect gatekeeping in video games at this point.
Yeah, the video really isn’t making the point its title suggests. I think we’re all just primed to expect gatekeeping in video games at this point.
If you’re using Retroarch, I’ve found this overview useful. https://thingsiplay.game.blog/2024/10/19/showcase-for-retroarch-shaders-2024/
I strongly disagree with the premise that there’s a “wrong” way to play retro games. Don’t gatekeep. Imagine if people told you not to listen to Pink Floyd unless it’s on vinyl. It would be lost media.
That said, CRTs present images fundamentally differently than LCD displays, and a lot of developers took advantage of those idiosyncrasies. There are scanlines everywhere. CRT phosphors aren’t square, and appear smaller when darker. Bright pixels can “bleed” into nearby pixels, particularly when using composite signals.
Before LCDs, many (not all) pixel artists used this to their advantage, basically harnessing the imperfections of analog TV to provide equivalents to anti-aliasing, bloom, extra color depth, and even transparency. Some particularly famous examples came from Sega Genesis games. This video goes into good depth on the whys and hows, and there are some solid examples of the outcomes here.
I’ve attached examples below (hopefully they upload). If you like the raw pixel art, then no harm done. Enjoy! But if you like the way CRTs interpreted and filtered those signals, you owe it to yourself to look up some shaders for your favorite emulator.
(Zero Tolerance, 1994, on the Genesis/Mega Drive)
(Sonic the Hedgehog 2, 1992, on the Genesis/Mega Drive)
I’ve started playing through some classic SNES and GBA games.
Chrono Trigger – Oh man, this one’s good. The soundtrack is on fire, and the game does a good job at making you feel like your actions make a difference.
Metroid Fusion – If you told me this was made in 2024, I’d probably believe you. It has a sense of pacing and suspense that I wasn’t expecting for a metroidvania.
I haven’t gotten very far in either, but so far it’s looking like they’ve aged like wine.
The Legend of Zelda: The Minish Cap is one of my favorite games of all time. It’s the last isometric Zelda game, and they made it a swan song. The main quest it pretty short, but it’s the sort of cozy game where doing the sidequests just feels right.
In the game, you shrink down to the size of a mouse to traverse rafters and explore tiny temples and float on lillypads. It’s the sort of thing that would be no big deal in a 3D game, but is wildly ambitious in 2D. Not only do they pull it off, but they fill the environments with lush, lived-in detail that springs to life when you shrink down and look at it up close. The art style still sticks with me after 20 years.
Also, forget all the “hey, listen” stuff, your sidekick Ezlo just sasses you the entire time. It’s great.
Thanks for the analysis and insight!
I found at least one of the posts, and you’re right, that’s not really what impressed them. It just stuck with me because I’m a hardware girl.
I’d believe it because I remember the same being true for TikTok.
I don’t have the links on me right now, but I remember clearly that when tiktok was new, engineers trying to figure out what data it collected found that the app could recognize when it was being observed, and would “rewite” itself to evade detection.
They noted that they’d never seen this outside of sophisticated malware, and doubted that a social media company had the resources to write such a program.
In hot weather, I use silica gel neck wraps, which slowly release water to keep you cool (if soggy). I really want to try making an equivalent out of sodium sulphate gel and see how it compares.
That’s the only way to offer free services?! What about donation-based models? Maybe Mozilla could have set up something like what Brave has, except not based around a sketchy cryptocurrency.
Please correct me if I’m mistaken, but I thought Brave only gave donatable tokens to users as a reward for watching ads… ads which Brave curated for the user based on their activity. It’s just targeted ad revenue with extra steps.
At first blush, it seems to me that both Brave and Anonym want to be the middleman for targeted advertising. What am I missing?
Solid point. A laptop battery is around 60Wh, and charging that in 1 minute would pull 3.6kW from the outlet, or roughly double what a US residential outlet can deliver.
Supercaps stay pretty cool under high current charging/discharging, but your laptop would have to be the size of a mini fridge.
The research paper itself was only talking about using the tech for wearable electronics, which tend to be tiny. The article probably made the cars-and-phones connection for SEO. Good tech, bad journalism.
Yeah, this matches my experience.
A supercapacitor buffer will cost around twice as much and deliver around 1/10th the watt-hours of a similarly-sized lead acid battery. And lead acid isn’t exactly great to begin with.
Capacitors are useful, but only in applications where the total amount of energy stored is more-or-less unimportant.
Yeah, no. This is not about chargers or batteries or phones or cars. This study is about improved charge/discharge rates for supercapacitors.
Supercaps have very high flow rate, but extremely low capacity. Put them in a phone or a car and it would run very fast for five minutes. Supercaps are useful, don’t get me wrong, but they’re not batteries.
Very cool research from UC Boulder, but the journalism leans way too far into clickbait.
Toyota’s been promising that solid state batteries are just around the corner for about 13 years now. They keep bumping the goalposts back every few years.
So let me get this straight. VW’s US sales (EVs in particular) have failed to meet expectations because people don’t like their overdependence on buggy, outsourced software.
…and VW’s response is to outsource even more software while incorporating a technology base known for being unreliable.
I’m trying out some FOSS games.
Mindustry. I expected Mindustry to be a Factorio clone, but it’s uniquely fast-paced and messy. I find it difficult to tell the buildings apart, though, so I may have to hunt down a graphics mod.
Beyond All Reason. I really enjoyed Planetary Annihilation, so this seems like a natural pick. I’ve barely sunk my teeth into it, but I’m impressed so far.
In addition, while some companies try to blame workwrs for recordable incidents, safety is always ultimately management’s responsibility. Safety controls or procedures missing? That’s management’s fault. Workers disabling safety controls out of malice or hubris? Managment is at fault for hiring them. Workers so overworked and tired they don’t notice mistakes while operating lethal equipment? Management. Workers having to choose between having a job and doing it safely? Management. Lack of safety culture? Management.
With power comes responsibility, and in modern corporations, management has all the power.
I’m an engineer who works in an industrial environment, and I regularly have to repair or reprogram hazardous equipment. Here are a few takeaways I got from the descriptions of the Tesla incident:
I could make one of these, but first I’ll need to go to Tosche Station to pick up some power converters.