• 0 Posts
  • 25 Comments
Joined 2 years ago
cake
Cake day: June 28th, 2023

help-circle



  • I strongly disagree with the premise that there’s a “wrong” way to play retro games. Don’t gatekeep. Imagine if people told you not to listen to Pink Floyd unless it’s on vinyl. It would be lost media.

    That said, CRTs present images fundamentally differently than LCD displays, and a lot of developers took advantage of those idiosyncrasies. There are scanlines everywhere. CRT phosphors aren’t square, and appear smaller when darker. Bright pixels can “bleed” into nearby pixels, particularly when using composite signals.

    Before LCDs, many (not all) pixel artists used this to their advantage, basically harnessing the imperfections of analog TV to provide equivalents to anti-aliasing, bloom, extra color depth, and even transparency. Some particularly famous examples came from Sega Genesis games. This video goes into good depth on the whys and hows, and there are some solid examples of the outcomes here.

    I’ve attached examples below (hopefully they upload). If you like the raw pixel art, then no harm done. Enjoy! But if you like the way CRTs interpreted and filtered those signals, you owe it to yourself to look up some shaders for your favorite emulator.

    (Zero Tolerance, 1994, on the Genesis/Mega Drive)

    (Sonic the Hedgehog 2, 1992, on the Genesis/Mega Drive)


  • I’ve started playing through some classic SNES and GBA games.

    Chrono Trigger – Oh man, this one’s good. The soundtrack is on fire, and the game does a good job at making you feel like your actions make a difference.

    Metroid Fusion – If you told me this was made in 2024, I’d probably believe you. It has a sense of pacing and suspense that I wasn’t expecting for a metroidvania.

    I haven’t gotten very far in either, but so far it’s looking like they’ve aged like wine.


  • The Legend of Zelda: The Minish Cap is one of my favorite games of all time. It’s the last isometric Zelda game, and they made it a swan song. The main quest it pretty short, but it’s the sort of cozy game where doing the sidequests just feels right.

    In the game, you shrink down to the size of a mouse to traverse rafters and explore tiny temples and float on lillypads. It’s the sort of thing that would be no big deal in a 3D game, but is wildly ambitious in 2D. Not only do they pull it off, but they fill the environments with lush, lived-in detail that springs to life when you shrink down and look at it up close. The art style still sticks with me after 20 years.

    Also, forget all the “hey, listen” stuff, your sidekick Ezlo just sasses you the entire time. It’s great.







  • That’s the only way to offer free services?! What about donation-based models? Maybe Mozilla could have set up something like what Brave has, except not based around a sketchy cryptocurrency.

    Please correct me if I’m mistaken, but I thought Brave only gave donatable tokens to users as a reward for watching ads… ads which Brave curated for the user based on their activity. It’s just targeted ad revenue with extra steps.

    At first blush, it seems to me that both Brave and Anonym want to be the middleman for targeted advertising. What am I missing?


  • Solid point. A laptop battery is around 60Wh, and charging that in 1 minute would pull 3.6kW from the outlet, or roughly double what a US residential outlet can deliver.

    Supercaps stay pretty cool under high current charging/discharging, but your laptop would have to be the size of a mini fridge.

    The research paper itself was only talking about using the tech for wearable electronics, which tend to be tiny. The article probably made the cars-and-phones connection for SEO. Good tech, bad journalism.








  • I’m an engineer who works in an industrial environment, and I regularly have to repair or reprogram hazardous equipment. Here are a few takeaways I got from the descriptions of the Tesla incident:

    • Lockout/tagout was not being respected. If you don’t have a lock, yank the fuse and stick it in your pocket. But whatever you do, when working on a machine, you must maintain exclusive control so nobody activates it while you’re inside the approach boundary.
    • Why was the engineer in the approach boundary for a “software update?” I feel like I’m missing some important context there.
    • Where were the hazard indicators? A hazardous device needs sound or light indicators, so nobody forgets they left it plugged in.
    • Where was the machine guarding? If it can kill you, entering the hazardous area should shut the machine off with or without LOTO. I’m partial to interlocked gates, but cordons and light curtains are popular for a reason.
    • If the machine guarding was disabled, where were the observers? The last time I activated a machine with the light curtains overriden, I had three other engineers on standby, one at the E-Stop, one with a rescue hook, and one just to watch.