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Cake day: June 28th, 2023

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  • I don’t recommend the upcoming Lenovo Legion Go 2. The Go 2 is around $1300, and only offers some 20% performance increase over the previous gen (with the Z1E CPU) which is currently $750. The ROG Xbox Ally X pricing is yet to be revealed.

    The elephant in the room is the Steam Deck OLED, which you can find refurbished/certified for $440. It’s not as powerful, but power is never going to be a handheld’s strong suit anyway. They’re everywhere and tons of indie games are made with it in mind.

    If you’re willing to get a bit nerdy, game streaming is getting pretty good these days, and is really easy on battery life. Moonlight lets you stream games from your desktop PC, while Xbox Remote Play can stream from your Xbox. If cloud gaming is your jam, Nvidia Geforce Now and Xbox Cloud Gaming are available. For any of these, the Steam Deck would be perfectly adequate, but if you want something smaller and lighter, you could also go with an AYN Odin 2 Portal, which is an Android-based handheld with WiFi 7 and a nice 120Hz OLED screen for around $330.



  • Not an expert, but here are some good ones:

    Earthbound (SNES) - Kids-on-bikes fight aliens and meet cryptids in a quest to stop a cosmic horror in a JRPG set in suburban America. It’s weird, wonderful, musical, and sometimes startlingly heartfelt. Not too grindy as JRPGs go, but keep the 2x fast,forward button handy anyway.

    Chrono Trigger (SNES) - Another must-play. It’s a time-travelling fantasy JRPG with one of the best OSTs ever made. While playing it, I had an existential crisis realizing I’d never run a D&D campaign this cool.

    Metroid Fusion (GBA) - A metroidvania (duh) set in an infested space station, where an injured Samus races to arm herself against an unknown enemy. It manages to feel desperate, claustrophobic, and fast-paced, which – hot take – I feel is rare for the genre.

    The Legend of Zelda: The Minish Cap (GBA) - A self-indulgent pick for me, as I imprinted on this short-but-sweet game at an early age. It’s the last isometric Zelda and a swansong to the genre. The central gimmick, shrinking Link to the size of a mouse, gives the pixel artists the rare chance to show environments in lush, up-close detail that makes the world spring to life. Also: Ezlo sounds like Danny Devito. That is all.







  • I strongly disagree with the premise that there’s a “wrong” way to play retro games. Don’t gatekeep. Imagine if people told you not to listen to Pink Floyd unless it’s on vinyl. It would be lost media.

    That said, CRTs present images fundamentally differently than LCD displays, and a lot of developers took advantage of those idiosyncrasies. There are scanlines everywhere. CRT phosphors aren’t square, and appear smaller when darker. Bright pixels can “bleed” into nearby pixels, particularly when using composite signals.

    Before LCDs, many (not all) pixel artists used this to their advantage, basically harnessing the imperfections of analog TV to provide equivalents to anti-aliasing, bloom, extra color depth, and even transparency. Some particularly famous examples came from Sega Genesis games. This video goes into good depth on the whys and hows, and there are some solid examples of the outcomes here.

    I’ve attached examples below (hopefully they upload). If you like the raw pixel art, then no harm done. Enjoy! But if you like the way CRTs interpreted and filtered those signals, you owe it to yourself to look up some shaders for your favorite emulator.

    (Zero Tolerance, 1994, on the Genesis/Mega Drive)

    (Sonic the Hedgehog 2, 1992, on the Genesis/Mega Drive)


  • I’ve started playing through some classic SNES and GBA games.

    Chrono Trigger – Oh man, this one’s good. The soundtrack is on fire, and the game does a good job at making you feel like your actions make a difference.

    Metroid Fusion – If you told me this was made in 2024, I’d probably believe you. It has a sense of pacing and suspense that I wasn’t expecting for a metroidvania.

    I haven’t gotten very far in either, but so far it’s looking like they’ve aged like wine.


  • The Legend of Zelda: The Minish Cap is one of my favorite games of all time. It’s the last isometric Zelda game, and they made it a swan song. The main quest it pretty short, but it’s the sort of cozy game where doing the sidequests just feels right.

    In the game, you shrink down to the size of a mouse to traverse rafters and explore tiny temples and float on lillypads. It’s the sort of thing that would be no big deal in a 3D game, but is wildly ambitious in 2D. Not only do they pull it off, but they fill the environments with lush, lived-in detail that springs to life when you shrink down and look at it up close. The art style still sticks with me after 20 years.

    Also, forget all the “hey, listen” stuff, your sidekick Ezlo just sasses you the entire time. It’s great.







  • That’s the only way to offer free services?! What about donation-based models? Maybe Mozilla could have set up something like what Brave has, except not based around a sketchy cryptocurrency.

    Please correct me if I’m mistaken, but I thought Brave only gave donatable tokens to users as a reward for watching ads… ads which Brave curated for the user based on their activity. It’s just targeted ad revenue with extra steps.

    At first blush, it seems to me that both Brave and Anonym want to be the middleman for targeted advertising. What am I missing?


  • Solid point. A laptop battery is around 60Wh, and charging that in 1 minute would pull 3.6kW from the outlet, or roughly double what a US residential outlet can deliver.

    Supercaps stay pretty cool under high current charging/discharging, but your laptop would have to be the size of a mini fridge.

    The research paper itself was only talking about using the tech for wearable electronics, which tend to be tiny. The article probably made the cars-and-phones connection for SEO. Good tech, bad journalism.