Mostly its this way because the language has evolved over time and relies heavily on several similar but competing interpretations of how things should be done. Similar thing happened to PHP, back in the web1 days.
Mostly its this way because the language has evolved over time and relies heavily on several similar but competing interpretations of how things should be done. Similar thing happened to PHP, back in the web1 days.
I don’t think its that unlikely, depending on the workflow. For example when I’m working on a game in Godot I have Godot itself, aseprite for texture editing, trenchbroom for level editing, audacity for sound editing, a 3d modeling tool, a code editor, messaging app, music player, that’s 8 already and not counting the browser!
Not necessarily, as pointed out in another comment, if you had 5, 10 or even more apps open at once, and ALL of them were redrawing entirely every frame there might be some significant impact. In the naive case where you’re build a small app to do one thing, Godot works great as is, once you understand this limitation. I also just learned of a new feature "low processor mode that explicitly prevents full redrawing unless something changes, Ive edited my original comment to mention it.
There’s a lot of naysayers, who insist that game engines like Godot shouldn’t be used for drawing application UI as they tend to defender the entire application every frame, rather than just the parts that get dirty. They’re not wrong in that it’s not the most efficient way to do it, but it still works and is fit for purpose in a lot of cases. I put together a Godot based android app in about a week with very little Godot UI experience. That to me is far more important than absolute efficiency.
Actually it appears this has been addressed:
The last important thing you need to know is that you’ll want to turn on Low Processor Mode in the project settings. This makes it so that the screen only refreshes if something changes, as opposed to the default behavior where it would refresh every frame (which is typical for games).
https://popcar.bearblog.dev/using-godot-for-gui-app-development/#technical-notes-you-should-know
what VPS provider are you using?
Ha 😃. This was my first thought as well. I just shared the link to a friend of mine working for “Friend Computer” to ask him what class of citizen he was going to be.
I would guess the ban came from an overzealous application of the “no personal info” doxxing rule, because that pic has an address on it which is technically a company address, but there ya go, that’s my guess. I was banned once for something similar.
which fork of new pipe are you using? I’d be interested to hear your take on it.
Ah Ok. I get ya. I wouldnt say I “studied” Irish despite doing it for 16+ years lol. I can read and write it, and speak it, but the actual intricacies of the phonetics is beyond me.
I wonder if its an accent thing but I’ve allways heard Niamh as “Nee-uv” and not “Neev” and I know quite a few Niamhs.
There is a vast untapped natural gas field southwest of sevastopol. On top of giving Russia another warm water port, it also gives them rights over the slarwa of the black sea where the gas field is. the argument has been made that this was the reasoning behind the Crimean annexation in 2014.
the Mona Lisa is behind several centimeters of glass. they have absolutely no way to date it with soup.
I think they might have used AGI to mean “AI Generated Images” which I’ve seen used in a few places, not know that AGI is already a term in the AI lexicon.
The /tg/ board was the source of some of the greatest tabletop RPG content I ever saw in the 2010s, really great discussions and whole homebrew systems born out of threads that just pitch cool ideas. Of course it came with the same veneer of snark and shock comments as the rest of 4chan but that was on every site in the 2010s. I haven’t been back there in a long while so I can’t speak to it these days.
I got into this recently playing with my brother and friend. it’s the perfect mix of tower defence and factory builder. Also trying to optimize a ammunition belts mid-wave is a kind of addictive thrill of panic I didn’t know I needed in my life.
I agree with you, but also Total War is the trademark brand and they’re also gonna use it.
What are tab stacks?
I think we must have a very similar viewing list.
My favorite thing about Adam Something is that he points out consistently that nearly all the big hyped “futurism” ideas for transport and infrastructure, are just solving problems that we have already solved using trains. except it’s always slower more costly and less efficient than a train.
For some other recommendations, specially about videogames, Civvie11 does reviews and playthrough of old FPS games (the boomer shooter, Doom and Quake generation). His videos are very entertaining.
Warlockracy is similar, but for CRPGs like the original fallout and various obscure, usually eastern European mods for them. He’s also extremely entertaining.
MandaloreGaming does a mix of old and new games, usually older, and goes into great detail about them and their development and he’s probably the most fair and honest reviewer I’ve ever seen. He reviews games he thinks are interesting so sometimes they’re obscure and sometimes they’re very popular oldies.
That’s exactly the one that came to mind first. He was able to cast a light on the self aggrandizing TED and TEDx talks that are so often full of hot air. It’s a really shame that so many fall into that pit of fascism and can never come out.
I think you might think I’m arguing against Godot for app UI. I’m not in fact I’m totally in favour of it! What I’m originally saying is that people who are against it, argue it’d because its inefficient compared to regular UI toolkits. To deny that would be a lie, because yes, it is. But that doesn’t mean you don’t use it. You just understand the trade offs your making, and you try to minimise those tradeoffs with optimisations. If every app ignored optimisations for efficiency, wed be in a much worse situation. All those apps run smoothly in tandem because devs have made the optimisations. Its good practice to try and do the samez if you use Godot for app UI.