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Cake day: July 7th, 2023

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  • If the intent here is to discuss games that are actually doing something new and different, Space Marine 2 really needs to be in this conversation.

    At first glance it’s just a very, very polished third person action game, but the more you pay attention the more you’ll notice the excellent mechanical design of the combat. There are some very smart, very subtle choices that have been made in the gameplay mechanics that affect the dramatic flow and tension of combat in surprising ways. Someone designing this game actually thought about the pacing of fights, and that’s something you just don’t see in games all that often.

    Also on a purely technical level there’s the extremely smart bit of coding that allows them to render ungodly numbers of enemies in screen at once, behaving as coherent swarms that move and flow together, and dear God is it incredible to watch.

    The first game was a great Warhammer game (for the time). This one is just a great game, no qualification needed.



  • While truly defining pretty much any aspect of human intelligence is functionally impossible with our current understanding of the mind, we can create some very usable “good enough” working definitions for these purposes.

    At a basic level, “reasoning” would be the act of drawing logical conclusions from available data. And that’s not what these models do. They mimic reasoning, by mimicking human communication. Humans communicate (and developed a lot of specialized language with which to communicate) the process by which we reason, and so LLMs can basically replicate the appearance of reasoning by replicating the language around it.

    The way you can tell that they’re not actually reasoning is simple; their conclusions often bear no actual connection to the facts. There’s an example I linked elsewhere where the new model is asked to list states with W in their name. It does a bunch of preamble where it spells out very clearly what the requirements and process are; assemble a list of all states, then check each name for the presence of the letter W.

    And then it includes North Dakota, South Dakota, North Carolina and South Carolina in the list.

    Any human being capable of reasoning would absolutely understand that that was wrong, if they were taking the time to carefully and systematically work through the problem in that way. The AI does not, because all this apparent “thinking” is a smoke show. They’re machines built to give the appearance of intelligence, nothing more.

    When real AGI, or even something approaching it, actually becomes a thing, I will be extremely excited. But this is just snake oil being sold as medicine. You’re not required to buy into their bullshit just to prove you’re not a technophobe.




  • More and more advanced tools for automation are an important part of creating a post-scarcity future. If we can combine that with tearing down our current economic system - which inherently requires and thus has to manufacture scarcity - we can uplift our species in ways we can currently only imagine.

    But this ain’t it bud. If I ask you for water and you hand me a glass of warm piss, I’m not “against drinking water” for refusing to gulp it down.

    This isn’t AI. It isn’t - meaningfully and usefully - any form of automation at all. A bunch of conmen slapped the letters “AI” on the side of their bottle of piss and you’re drinking it down like it’s grandma’s peach tea.

    The people calling out the fundamental flaws with these products aren’t doing so because we hate the entire concept of automation, any more than someone exposing a snake-oil salesman hates medicine. What we hate is being lied to. The current state of this technology is bullshit and hype. It is not fit for human consumption (other than recreationally) and the money being pumped into it could be put to far better uses. OpenAI may have lofty goals, but they have utterly failed at achieving them, and right now any true desire to create AGI has been totally subsumed by the need to keep pumping out slightly better looking versions of the same polished turd in order to convince investors to keep paying for their staggeringly high hosting costs.







  • The reasonable in-between is despising without presently fearing.

    GenAI is a plagiarism engine. That’s really not something that can be defended. But as a means of automating away the jobs of writers it has proven itself to be so deeply deficient that there’s very little to fear at this time.

    The arrival of these tools has, however, served as a wake up call to groups like the screenwriters guild, and I’m very glad that they’re getting proper rules in place now before these tools become “good enough” to start producing the kind of low grade verbal slurry that Hollywood will happily accept.




  • Yeah, hit up YouTube, look for tutorials. There are some great guides to things you really should know (the game’s tutorial is minimal at best) and handy tips for crime solving. Some of this stuff you can figure out in game with some intuitive leaps, like looking for security footage, or checking sales ledgers in stores to find out who bought a murder weapon. Other stuff is a little more obscure.

    The game is still early access (or only just recently left it) so you also probably ran into some bugs. There are/were some missions that just spawned wrong and couldn’t be completed.


  • Disco Elysium: The Final Cut adds full voice over, so no reading required. Also the voice work for the inner thoughts is done by Lenval Brown and it is incredible. Like, seriously, go look up some gameplay footage on this. That man has a voice that you can listen to all day.

    Also, Mike Goodman now voices the Horrific Necktie in the final cut and its the best thing ever.


  • If you’re liking the feeling of solving a mystery with no handholding, give Shadows of Doubt a look. 1920s detective noir set in an alt-history retro cyberpunk 1970s where the Coca-Cola corporation is the president of the USA. Yeah, that’s a mouthful, but what you get is a proper hard-boiled detective story where you are in total control of how you pursue every case. The game gives you an honest to God murder board with string and sticky notes. There’s no “detective mode” bullshit where you scan for clues and then the game solves the mystery for you. It’s completely on you to find the evidence, follow leads, canvas witnesses, scrub through security footage, stake out a suspect’s apartment or place of work, and finally make an arrest (and hope like hell you didn’t finger the wrong person). This all plays out in a fully simulated city district. Every room in every building can be entered. Every NPC has a complete life; a partner (maybe), a home (usually), a job, a medical history, a shoe size, fingerprints, the works.

    The voxel graphics aren’t for everyone, and there’s some areas where it’s less complete than others, but those only really stand out because of how shockingly complete the world is in so many other ways. All in all, it’s a brilliant game, and like nothing else out there.


  • Voroxpete@sh.itjust.workstoGames@lemmy.worldAny good games that break the mold
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    14 days ago

    This. Go into Outer Wilds knowing as little as possible. It’s an incredible experience if you go in blind.

    To paraphrase a description I gave in another thread about this game, at first it will feel like you’re just fumbling around with no clear idea of what you’re doing and why. The game presents itself as just this sort of open ended sandbox with no real purpose. That’s OK, just explore and have fun for about the first half hour or so.

    Because about half an hour in, more or less, is when The Event will happen. Do not ask what The Event is. You will know when it happens. It will be, clearly and unambiguously, The Event. And once it happens everything will click, and you’ll go “Oh, that’s what this game is about.”

    After The Event, go look at the computer in the back of your space ship. That will become your most important tool throughout the rest of the game.


  • The problem is that even the specific things they’re good at, they don’t do well enough to justify spending actual money on. And when I say “actual money”, I’m not talking about the hilariously discounted prices AI companies are offering in an effort to capture an audience.

    A bot that can do a job reasonably well, but still needs a human to check their work is, from an employment perspective, still an employee, just now with some very expensive helper software. And because of the inherent unreliability of LLMs, a problem that many top figures in the industry are finally admitting may never be solved, they will always need a human to check their work. And that human has to be competent enough to do the job without the AI, in order to figure out where and how it went wrong.

    GenAI was supposed to put us all out of work, and maybe one day it will, but the current state of the technology isn’t remotely close to being good enough to do that. It turns out that while bots can very effectively look and sound like humans, they’re not remotely capable of thinking like humans, and that actually matters when your chatbot starts promising customers discounts that don’t actually exist, to name one real example. What was treated as being the last ten percent is actually looking more and more like ninety-nine percent of the work in terms of creating something that can effectively replace a human being.

    (As an aside, I can’t help but feel that a big part of this epic faceplant arises from Silicon Valley fully ingesting the bullshit notion of “unskilled labour”. Turns out working the drive thru at McDonald’s is a more complicated job than people think, including McDonald’s themselves. We’ve so undervalued the skills of vast swathes of our population that we were easily deluded into thinking they could all be replaced by simple machines. While some of those tasks certainly can, and will, be automated, there are some human elements - especially in conflict resolution - that are really hard to replace)