• 3 Posts
  • 5 Comments
Joined 1 year ago
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Cake day: June 14th, 2023

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  • Where do we stand on hoarding code to protect against outsourcing? I have a friend who is encouraging his team to do everything he can to hoard and make it impossible for recently onboarded individuals in a “cheaper cost center” to mess with it.

    I think it’s the right call, for both the team and the company. The team wants to keep their job, and to keep building the thing they worked so hard on. But I think it’s also best for the company. Management can’t control themselves when they see that they can get literally 10 engineers for the price of 1 local engineer. They know that each of the 10 is going to be less good than than a local engineer, but they always fall for “but still, they’re not that much worse and for that price how can I lose!”. Of course, the damage of 10s of mediocre-bad engineers is far more costly, especially when outsourcing an existing project. So I’d say it’s the right thing for everyone for the team to protect their code ownership anyway they can.




  • I had a great time with it myself, despite many obvious flaws. It seems to scratch an itch that I’ve yet to find an alternative way to scratch!

    Maybe it’s as simple as cyberpunk fallout? But the worlds texture (again despite it’s imperfections) feels more than just cyberpunk. The fallout comparison has other similarities too (apart from the buggy engine lol), I love the active and relatively expensive mod scene too.

    I was definitely disappointed that the story felt a bit limited, but I’m looking forward to a new play through when the DLC is out, even if it’s another trainwreck.

    I loved the anime too which makes me excited for my next play through, similar to how reading the Witcher books opened up a whole new lover for the Witcher 3, although there’s much less of a connection between the Cyberpunk game and the anime obviously.

    Long story short, I can understand others frustration with the game, and I hope (perhaps naïvely) that CDProjectRED get their shit together with how they treat there devs. But despite that I loved it, and deeply hope they don’t abandon the franchise due to how badly the first release went. I must guiltily confess that it’s a real struggle not to preorder the DLC out of the vague sense that it’d count as a vote to stick with it. I won’t, mostly because corpos don’t work that way, and I don’t want to endorse the bad behaviour towards their Devs especially, but still.



  • I never managed to finish Disco Elysium, but not out of lack of love. It’s absolutely fantastic.

    I really want to go back to it, but I’m almost afraid to. There’s so much depth to all those characters, I’m worried by not having played it for so long I’d have forgotten all the useful context, but starting from scratch feels, IDK dishonest somehow? The playthrough I was on felt like the “authentic” one, and restarting, at least without completing that imperfect first playthrough, would be somehow missing the point.

    My other fear is that, also finding myself in a bad place increasingly over the last few years, I’m afraid it might end in a way that’s too bleak to bear. Your comments on finding hope in the ending, despite despair, might be the motivation I need though!


  • Yes to both! But especially Barotrauma! Really unique atmosphere to that game and such a rich selection of gameplay mechanics I’m always fighting off the desire to start another game!

    I even get lost just building convoluted, overcomplicated and, as a result, buggy submarines in the editor.

    Man, I love that game. It might be the greatest unsung game to come out in the last few years. My only problem is being a misanthrope, and scared of the general multiplaying public, I’m always intimidated by public games, but I’d love to convince enough buddies to play a campaign through. As you say, you lose some of the existential dread, but I’d love to explore some of the roleplaying aspects and more complicated gameplay loops, and the bots are a liability (although so much better than they were!).


  • Not a fantastic game, but the first Walking Dead Telltale series really hit me in the feels and so has stayed with me. The Witcher 3 definitely affected me, but it’s hard to seperate that feeling from the books.

    I’d say Kerbal Space Program, Factorio and Rimworld because whenever I play those it’s like coming home, but since I’m always playing at least one of them, it feels a bit like cheating.

    The feeling of the Tribes games is always there in my mind. I occasionally go back but the freedom of movement in that game is just so liberating. I never know why they aren’t more celebrated. (Titanfall 2 comes close, but still not quite the same).

    Battlezone 2 is IMHO another unsung classic. I loved the mix of RTS and FPS. Another one from before the mechanics of FPS and the general feel of motion had standardised (to a fault) which I think helps it keep it’s hooks in me.