Nonsense. If they were perfect, wouldn’t they have used a question mark? Your judgement of character is laughable. What empirical evidence is there that they are perfect?
(How was that?)
Shine Get
Nonsense. If they were perfect, wouldn’t they have used a question mark? Your judgement of character is laughable. What empirical evidence is there that they are perfect?
(How was that?)
And let me guess, she paid for the privilege of being forced to stay 5 days and having her baby taken away from her? Unless she’s got amazing insurance?
Honestly, I’m so glad to live somewhere with public health care.
Shud i rite bad then?
Totally, my comment is with regards to the current state of the game and so far they’ve fallen into the same pitfalls as other MOBAs.
Personally, allowing the team to vote to concede and to get rid of increasing respawn timers would help a lot in getting rid of the biggest causes of frustration noted so far however these were comments about DOTA2 and sadly Valve never implemented them there either.
Snowballing
30/40min games where you’re unable to concede when loss is clear early on (causing other team mates to become stressed and rude). Games can sometimes be decided in 5 minutes yet there can potentially another half hour to go before you have a chance to requeue with different team mates.
One team mate’s mistake early on can lead to the opposing team snowballing and the rest of the team becomes toxic due to the first point.
The respawn timer increasing in length penalises the team further for being behind the enemy team, and the downtime as someone is waiting to spawn gives them time to type and be toxic. By mid-game, I’ve seen some players spend as much time waiting to respawn than they did playing.
Losing begets losing.
Macro and Meta
The volume of items leads there to be objectively better builds (and meta after each patch as items stats are changed) leads expectations on all team mates to follow that meta and know which build to play otherwise they get raged on.
Map awareness is more important that aiming and it takes the whole team to remain aware of the map for success.
The lack of transparency as to why a person is losing to another (item selection, ability upgrades etc) irritates players into feeling cheated.
Competitive
As a competitive game, players are trying to prove themselves yet, as a team game, individual performance can’t make up for a weak team thus rage. Competition drives emotion.
Note: I played Deadlock for about 15 to 20 matches but all the typical MOBA issues emerged within a couple of games, I’ve already bounced off of it.
I have a strong feeling they’ll be working on Deadlock given their experience with third person hero shooters with crazy items that change your build.
Which is a shame because Deadlock is destined for the land of toxicity most other MOBAs exist in unless they do something meaningful to change the game’s design.
This slogan was from the 90s (1993/94 maybe?).
Thanks Satan’s Maggoty Cum Fart.
You can just move the modifier keys around. I have Caps Lock as Ctrl and Ctrl as CMD.
0.045¢ per hour is pretty good value.
deleted by creator
Whoever the fuck thought a massive regression for every single customer was the perfect thing to deploy with no option for rollback needs to stop working in software.
Two things come to mind:
Do we need compliance regulations on minimum testing infrastructure etc for kernel-level development so that dangerous bugs can’t be mistakenly released?
Kurtz has a history of this calibre of issue under their leadership (both at CrowdStrike and at McAfee); why does this keep happening under their leadership and what can we learn to instruct other orgs not to make the same mistakes (e.g. via CISA directives)?
Gosh that’s awful and I’m so sorry for you.
If you’re into gaming, this entire channel is full of hilarity.
80 world-class engineers sounds like more than enough people. It’s not like Valve struggle to acquire talent and are thus forced to have teams and teams of juniors who are masters at building tech debt.
Valve will likely be hiring and retaining the kinds of engineers who love a good refactor and appreciate the time and space to do that rather than some product manager pressuring for the next shiny shit they wanted yesterday.
And Steam is their money printing machine that keeps them free to do whatever they want. It’s no surprise their team have stayed invested in continuing to build out the best gaming platform of all time.
80 talented, passionate, and healthily paid engineers > 800 junior, sleep deprived, and struggling to buy groceries “coders”.
Fucking finally.
lol did you put a spoiler in your story about spoilers?
A whole new meaning to defenestration.
Especially since, to calculate current location, it needs an input of initial location (i.e. it needs GPS coordinates to begin with so it can track direction and velocity relative to that initial position). You can’t replace something you depend upon.
Eugene Jarvis made such awesome games. If you loved Smash TV back in the day, you should check out Nex Machina for a modern take on his classic twin stick shooters.