Heyyyyyyyyyy

  • 6 Posts
  • 22 Comments
Joined 1 year ago
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Cake day: August 9th, 2023

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  • g6d3np81@kbin.socialtoGames@lemmy.worldStop using Fandom
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    11 months ago

    Regarding SEO, What’s stopping maintainers from vandalizing their own fandom page?

    It would not be difficult to make a bot to update fandom page with a convincing but slightly wrong info, after a few hundred iterations, it’s all useless. Go look at what google recommend and do complete opposite. I’m convinced this will bomb ranking and put whatever wiki they migrated to at the top.


  • Can you explain a bit more about “zooming, different levels of detail” you mention? Maybe break them down to separate issue you are having with the library, what does it do, what do you want that it’s not doing. If there is a way to tweak it then you don’t have to build the component from scratch.

    But if you already abandoned the idea of tweaking timeline-js then you can have full control in vue, have to build it yourself though. Start by breaking the functionality of the timeline into separate interaction. From a quick look, timeline-js just make style attribute reactive. Have a box? good. Now put really long div in it with placeholder texture. Can you drag/scroll it? no? grab a suitable function from vueuse and make it scrollable. Follow with markers, zoom, dummy event items, data fetching (the actual width, marker spacing, events placement can be calculated from timestamp in json after this step), lazy loading, styling, animation, so on.

    I don’t know how much experience do you have with each things required (html, css, js, vue) so it is a bit difficult to give useful answer.












  • Already tried that. No significant improvement over running at uncapped with v-sync (60fps).

    baseline:
    uncapped with v-sync (60fps)
    result: running at 40% usage and 40C temp.

    nvidia cp config:
    capping at 20fps with or without v-sync (running in background)
    result: usage jump up and down predictably between 20% and 50%, no temperature difference.

    Clearly worse than capping it at game engine level since ES2 shows linear and stable drop in GPU usage. I assume this varies greatly on different game engine.





  • Bun is designed as a drop-in replacement for Node.js. It natively implements hundreds of Node.js and Web APIs, including fs, path, Buffer and more.

    The goal of Bun is to run most of the world’s server-side JavaScript and provide tools to improve performance, reduce complexity, and multiply developer productivity.

    If it can replace node and pnpm at the same time then this sounds quite good actually.

    EDIT
    https://bun.sh/guides/ecosystem/vite

    While Vite currently works with Bun, it has not been heavily optimized, nor has Vite been adapted to use Bun’s bundler, module resolver, or transpiler.

    https://bun.sh/guides/ecosystem/nuxt

    Bun supports Nuxt out of the box. Initialize a Nuxt app with official nuxi CLI.