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Joined 18 days ago
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Cake day: April 12th, 2026

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  • then what is the point of it existing, if it can’t be used seriously? why should people spend their time on it, when there isn’t a solid base to build on? if you want to do something useful - contribute to an existing project. if you just wanna hack away at something - sure, do that, just don’t be surprised if other people happen to hate it when you try to present it as a serious project. nobody would bat an eye if you presented it as “I wanted a to try and implement Signal protocol, this is what I’ve learned and how far I’ve gotten”.


  • of course they asked for a professional one… but those that ask, must know that they are all prohibitively expensive. especially for a solo vibecoding dev like myself

    then… vibe-code something else?.. why do you think that you should be making something you are not an expert in, that can potentially put your users into danger and make you liable for it? if it’s a learning project - great, go wild. but if it’s intended to be used, then sorry - this is just an irresponsible approach that should not be entertained by anyone. I get that you have “positive intentions” but pick some other venue that you can get right. or contribute to an existing project (being mindful of contribution guidelines).


  • Cryptography is notoriously easy to get wrong. If you don’t know enough about it - you should not offload it to the hallucination machine, because you will not be able to verify it properly, and those who can - will not bother to.

    This is not what a real audit looks like and it should not be presented as such. This “audit” is, in fact, slop.

    Auditor: Security Analysis (Automated + Manual Review)

    Do you not see the problem in this line?

    The implementation uses real cryptographic primitives

    Or this?








  • By remaking those games they could indruduce the game to whole new audience who would never play the yanky outdated versions.

    This is where we disagree.

    1. I don’t think we should try to re-introduce those games to new audiences - they can seek them out if they are interested. I haven’t played Planescape Torment until 2017, I haven’t played Gothic/Deus Ex/Thief games until 2020s. I liked them just fine having never played them in my childhood, I thought they were great. But by remaking influential hits of the past we water them down to “just another mediocre remake that released this year”.
    2. A remake by definition will not do anything new, and if we spend resources on remakes (and sequels) then we are robbing the current generation from having their own formative experiences. I want to see new IPs come out that try new and different things and move the medium forward. So far indie games are doing a great job with that, but I also want AAA games to not get stuck in regurgitating the same material year after year. What is this generation’s Half-Life, Roblox?

    Most gamers now will never experience that story and those who do, will not get the same experience i got, because they will look everything in the game as a product of its time and the focus will be on the retro aspect, not on the game it self.

    If they play a remake - they will not get the same experience you did either. It will be different even if they remake it shot for shot - because story is also a product of its time. And if they don’t remake it shot for shot and make changes to adapt it to modern “standards” - then it’s a different, derivative game vaguely inspired by the original piggybacking on the name.