I don’t allow myself to play any mobile games anymore. Spent like $300 on one of those idle games. Not worth it. I refuse to play any free to play titles at all, no matter the platform these days.
I don’t allow myself to play any mobile games anymore. Spent like $300 on one of those idle games. Not worth it. I refuse to play any free to play titles at all, no matter the platform these days.
Haven’t played WoW in awhile, but do they now have ‘you can spend unlimited money’ mechanics? Previously it was just stuff like mounts and character transfers and stuff. I know you can also sell tokens for gold, but I thought gold kind of becomes irrelevant at some point. The best gear is bind on drop right? Theoretically I guess you can pay gold for boost runs, which probably counts as an endless money sink.
I kind of have a mental separation in my head between games with unlimited money sinks (like games with energy mechanics) where you can spend and spend and spend and it never stops, vs games that have a finite of things to buy.
It can still be way over priced, but there’s a maximum amount of money you can throw at the game. Even Diablo 4, with a relatively huge and highly priced number of cosmetic items has effectively a maximum price (though every new cosmetic increases that price). Vs Diablo Immortal allowing you to spend 10s of thousands of dollars and still need to keep spending. I think unlimited money mechanics should be outlawed or at least fully classified as gambling and regulated accordingly.
Honestly the last decade plus does feel like the lead up paragraph in a history textbook to some major paradigm shift. But it could still be years and years away. But it does feel inevitable.
And you can absolutely trust that tons of executives will definitely not understand this distinction and will use AI even in areas where it’s actively harmful.
Google says no, you don’t need one.
Also no golden parachute to pay out
Feasible for a non-profit however
Or the beginner gear makes the hobby super tedious and difficult. Who knows if you would’ve liked it with proper tools instead of trying to make it work with a shitty, poorly working set up.
Not the environment, the parks. I get those are basically the same thing to us, but not to them.
Which is also a problem because we can’t have adult spaces either. Every time someone tries, they get shut down or all attempts to keep kids out are fruitless. At this point I think everyone would benefit from robust ways of enforcing age limits online.
Personally I think this needs to be at the device level. You can register a device as: child, teen, adult. Every website can query the device age group. The device age is set by a process that verifies ID through a trusted party. Only that party knows your identity, everyone else simply knows your age group. Child and teen devices would be tied to an adult account and only they could override or update the classification (or a valid adult ID works too).
Then it would put liability on the parent for allowing their kids access to adult content. Websites not checking for this info that abuse it can be shut down.
Both sides are twisting words. Pirating truly isn’t stealing, but rather closer to unauthorized use. The word ‘steal’ is used because they want to imply that it’s the same thing as taking a physical thing that can be lost. It engenders a certain feeling that they’re wanting to invoke. Stealing sounds worse than unauthorized use. Doesn’t mean it’s not wrong to do, but it isn’t the sort of wrong that they’re implying.
Things I need a storefront/launcher to provide me:
Nice to have:
If all you want is to launch a game, why keep the ‘launcher’ at all? Games used to just… start. No separate program needed.
Sort of like those old Mac vs PC commercials where everyone liked the PC guy more
I don’t actively use it, but I don’t see the point in deleting my account? My HOA is only on a Facebook group, so it’s the only place I can go to check for updates on some stuff (typically trash day getting moved, neighborhood pool stuff, etc). That’s the only use. My understanding is that Facebook tracks me even without an account so doesn’t really seem like I’m gaining anything other than good feelings by deleting my account.
It’s not like I’ve gone out of my way to delete my old Myspace or xanga accounts either, I just stop using them.
I’m absolutely going to hear some Karen later repeat this fact as a reason to protest against ‘government crackdowns on salt’ or something, aren’t I?
Same. I originally got it for YT music. I don’t listen to as much music as I used to without a commute anymore, but my wife and I watch a ton of YouTube. And it’s mildly more difficult to block ads on the Roku too. I know pi holes exist, but my wife plays those freemium games that give you currency for watching ads and blocking all ads will break shit for her and then I have to fix it. Someone will tell me there’s an easy solve I’m sure, but honestly the subscription is just way easier and I really don’t mind paying. $16/mo for a family plan is 100% worth it to just not deal with all of that.
Last time I checked: tab groups. Yes there are extensions for it, but all the ones I tried were either really over complicated or buggy. Chrome tab groups are pretty simple and seamless to use.
But I’m going to have to figure something out because I’d rather lose tab groups than ad blocking, so I’ll have to switch to something.
Let’s see:
Everyone either has kids now or travels too much or just isn’t interested in playing anymore. It’s sad those days are probably forever over for me now. Maybe once we’re all in nursing homes there will be a resurgence in lan parties, instead of bingo for our generation.
Fair, but given the degradation of gaming these days I think a lot of people who aren’t paying attention have an outdated and understated view of just how bad things are. A parent might be thinking: wow had a subscription, so this game with micro transactions isn’t all that bad, not recognizing just how tuned modern predatory gaming has become at extracting money and addicting its users.
WoW mostly addicted people to playing (consuming their time), you can go hours and hours of gameplay without inputting more money. But mobile games maximize extracting maximal profit for minimal gameplay. There’s no functional difference between a gacha pull and a slot machine pull. It’s an endless, mindless set of pretty lights where you just hit the buy button over and over and over. If you sat people down and made them watch (with a running cost total) most people would immediately see the resemblance to a casino.
I think it’s helpful to break things down into more granular levels of predation, just to help clarify how bad it’s getting, even if all of it is problematic.