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  • 43 Comments
Joined 1 year ago
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Cake day: July 29th, 2023

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  • halvo317@sh.itjust.workstoGames@lemmy.world*Permanently Deleted*
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    1 year ago

    I think you aren’t realizing what you implying. Companies that just fund studios for publishing rights are companies like EA, Activision, Take Two, Ubisoft, and Tencent. Every one of these publishers has very aggressive microtransaction platforms. Plus, they all publish predominantly multiplayer games. If the only way for me to get single player games is to buy a console, so be it.


  • halvo317@sh.itjust.workstoGames@lemmy.world*Permanently Deleted*
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    1 year ago

    I’m not trying to be confrontational. I want to hear your honest takes. Let me put it to you this way:

    • If I make an app for Apple, do I have to make it for Android?
    • What if I’m not an Android developer?
    • What if I won’t make money if I make it for Android because my reach is already saturated?
    • What if I know that my app will be heavily pirated as soon as I make it available for Android and there’s nothing I can do about it?

    To me, the only reason Sony is doing it with their back catalog is to try to generate new users for their upcoming sequels. The game is at the end of its earning lifespan if they don’t port it, so why not use it to market the upcoming titles?


  • halvo317@sh.itjust.workstoGames@lemmy.world*Permanently Deleted*
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    1 year ago

    I currently have 8 computers. 3 for work. 2 for media. 2 old gaming rigs, and my current computer.

    • Work laptops last 3 years on average because of how hard backups and CPU usage are.
    • Media computers just wind up getting dusty and only last 5-7 years.
    • I underspent on gaming PCs growing up and my parts were obsolete pretty much constantly until my newest desktop.
    • My last job, I was an on site tech, so construction debris and hazard made that about one a year.
    • I spent on average like $250 per used laptop through engineering school, so that was like a year and a half per laptop.
    • My family had desktops that had their hard drives fail or got pawned.

    I had twelve salvaged hard drives in my stuff before I bought my house, and I started doing that in college, so it’s at least 20.




  • halvo317@sh.itjust.workstoGames@lemmy.world*Permanently Deleted*
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    1 year ago

    I don’t think it’s a fair comparison. I’ve never had a PC that has worked for 7 years without replacing significant parts. I’ve only had 5 PlayStations total since I was 5. I’ve had at least twenty computers during the same time frame.

    There’s investment made by Sony for games on their hardware. If the hardware were bad, developers wouldn’t use it.

    I work for a start up, and I loved getting the opportunity to build a tech platform while not having to build up the business from the ground up. I can’t do human resources, marketing, sales, yaddah yaddah. I don’t have any way of just getting my product into retail. Two years in, and we’re about to land a $125M contact. It’s green energy, so I feel like I’m saving the world.



  • halvo317@sh.itjust.workstoGames@lemmy.world*Permanently Deleted*
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    1 year ago

    Buying companies to make them exclusive is anti-consumer. Starting first party studios to facilitate unique games being made on your platform is not anti-consumer. If anything, it should create competition for high quality exclusives by investing in unique game designers. When Microsoft just buys Rare, Mojang, Activision, Blizzard, King, Bethesda, Arkane, Alpha Dog, etc, it’s not to create competition.