

We can have nice things because mega crit doesn’t need to care about steam reviews at all.
reddit: nico_is_not_a_god pokemon romhacks: Dio Vento


We can have nice things because mega crit doesn’t need to care about steam reviews at all.


Lmao of course it’s plebbit/seedit/whatever else they tried to call it.


Honestly it never ever made sense to price a digital download at the same point as a physical object. Providing a digital download is entirely infrastructure costs, the cost of delivering “a copy” to the customer is fractions of a penny. Meanwhile, for a cartridge, for every copy, Nintendo (for example) has to buy a bunch of plastic and EMMC, image that flash storage with Mario Odyssey, print labels and stickers and encase that chip in more plastic, wrap that plastic in more plastic, ship those crates of plastic across the ocean, all to sell them to walmart and gamestop that take a cut of the sale themselves. When a customer downloads Mario Odyssey, all sixty dollars go straight to Nintendo.


Not just the installers, but plenty of games (all of GOG’s catalog, but also a bunch on Steam) don’t have DRM at all. They’ll work just fine if you run the executable file without the “store” running (even if you got the exe file from Steam/etc and can’t re-download without a login thus functional servers and account in good standing and internet connection).


Nintendo can already brick your cartridge over the internet and make it require game updates (via system firmware updates). They have already done this with Super Mario Wonder on Switch 2 - the game will not run without an update download. You can’t revert firmware versions on a DRM box like the Switch, and new cartridges (even ones with “the full game” on them) will require and include firmware updates. Playing the console online or purchasing any digital-only content (or downloading free patches) also requires the latest firmware, and there are whitelist mechanisms in place for Nintendo to outright say “you cannot run v1.0 of game X on system version 16.7.2U”. The v1. 0 being on a cartridge has no bearing on this functionality.
The only way to “play video games without relying on the internet or a company’s server” legally while being 100% sure that the company can’t do what they did to Mario Wonder is to buy and maintain multiple outdated firmware consoles that are isolated completely from the Internet. That’s obviously infeasible, so the only way to “play video games without relying on the internet or a company’s server” is the complete defeat or removal of DRM. On Nintendo platforms, that means piracy, full stop. On PC, there are a ton of games that are DRM-free digitally distributed products - those are the endgame here, not chips or discs. After all, with no DRM, you can put your copy of Slay the Spire on as many flash drives or DVDs as you want!


Yep, the only resilient form of preservation is digital files stored in multiple locations with no DRM. No account system redownloads, no piece of plastic and metal. Only drm-free releases or pirate copies


3ds games do not pass the “hammer test” of digital product resiliency. They aren’t even properly tied to an account. If I smashed your digital-purchase-laden 3DS with a hammer, or threw it off a bridge, you’d never legally get those games back again. Even buying a secondhand 3ds with the right games installed (as legal purchases) violates the license terms.
currently, while the servers are up, the Switch passes the hammer test. Buy a new Switch, sign in to your account, re-download your games.
Note that neither of these are true preservation because the threats to game preservation are more varied than “smashed your console with a hammer”. And also that physical copies are borderline meaningless in an era where the majority of games have DLC. If I hammer-test your 3DS but you have Smash as a cartridge, you’re still never gonna legally play as Cloud Strife again.
The Wii, 3DS, Wii U, and Switch all got hacked thoroughly before the console’s end of life and thus the legal preservation situation is mostly irrelevant, but the currently ironclad Switch 2 is a ticking time bomb.


yt-dlp, but most of the time you’ll use some form of front end. All the “youtube downloaders”, even the shady websites, are using yt-dlp. For selfhosted purposes, I like MeTube for individual downloads and Tubesync for keeping up with channels.
You always love to see when game devs come back to add more Polish to their game.


FUTO can go fuck itself.
You trusted your ability to play games to a subscription service that’s now a scam at $20/mo. The thing is, it was also a scam at $10, or $5, or “first three months free with Discord Nitro”. This is because on the day you finally unsub, your $60/$120/240 a year bought you nothing, while buying games would have left you with a library. Your options post-Gamepass are to buy your games or pirate them. Being on a Mac exclusively, with no access to Windows/Linux based hardware complicates things further. This is the consequence that subscription services and proprietary vendor-locked software have on the hobby. It sucks that you’ve been personally enshittified on, but there’s no “answer to your question” other than “mac kinda sucks for native gaming, and cloud gaming is a scam”.
See if you can buy an LCD Steam Deck, I guess? Lotta games run on that. PCs and “cheap” aren’t compatible for the foreseeable future. Otherwise, play what native Mac games exist. Look into Mac compatibility layers or VMs or emulators for Windows software. The PS5’s bootROM keys just leaked, it’s likely that’ll lead to a fully cracked console eventually.
You also didn’t really ask a question. You asked “how do i make games work with my budget” without any information on what your budget is and which games matter to you. Do you need big fancy graphics games? Kernel anti-cheat games? Do you care if you’re playing on low settings and/or 30fps? 1080p? 4k? Your “future of gaming” might be all possible on a used $300 Steam Deck LCD, or might require a minimum buy-in of $3500 with $1000 of it being RAM and $2000 being a GPU. Impossible to know. Your only question was “how do you deal with this” - my answer is “I don’t buy apple products or use subscription services”.
Never paid a subscription in the first place.


Ps5 pro, ps5 slim, ps5 digital edition? Nintendo Switch (Erista), Nintendo Switch (Mariko), Nintendo Switch OLED, Nintendo Switch Lite?


Piracy never ever actually hurts big companies. Game consoles make their entire business on selling “just plug it in and click the prompts and play the game, ezpz” as a lifestyle. It doesn’t matter how fully hacked a console is or how easy it is to hack them, the percentage of users that’ll mod and pirate is always miniscule.
Look at sales numbers for Pokemon X and Y, which released when the 3DS was ironclad. Compare them to Pokémon Omega Ruby and Alpha Sapphire, which released when 3DS piracy required a $100 flashcart and an ancient system firmware with no downgrade route. Compare those to Pokémon Sun and Moon, which released when five minutes with an SD card and a magnet would let you pirate the game directly from Nintendo’s own fucking server, complete with fully functional online play. Notice a pattern? No you don’t, they all sold like hotcakes.
Every first party Nintendo game released after 2016 other than Super Mario Odyssey was available to pirates before legitimate buyers, until the Switch 2 came out. That entire near decade of Nintendo was exclusively releasing games for compromised platforms. Nintendo did pretty well financially during that period, I’d say. Wii piracy was trivial as soon as the Twilight Hack dropped, yet late life Wii games sold gangbusters. And on the Wii, pirates legitimately got a better product because they got to bypass the Wii’s dogshit DVD lens and disc load times. R4s and clones and upgrades existed for nearly the entire Nintendo DS lifespan. GBA games were playable on the PC before the console came out in the United States.


Sony isn’t even cooked, man. Piracy is a non issue to the bottom line. The Switch had this plus fully functional pirate installers in like, month 2 and Nintendo still sold a morbillion copies of TOTK despite all the hackable consoles on the market (and the maturity of emulators)


Firefox is a black box because you can’t opt out of stuff before you click the ‘update browser!’ button. They’ve added default-on data harvesting, telemetry, ads, and now chatbots to Firefox that you have to track down and disable every time it happens. All self-updating software is a “black box” like this, but Mozilla has lost my trust that their updates will have more good than bullshit. So now I use Waterfox and don’t need to worry that there’s some new scheme to monetize me every time I get a browser update.


Paying a bunch of salaries when your revenue streams are Shovel Knight (good but old game that kept getting free DLC and made a lot of its money before release) and… Shovel Knight Dig. They had to go back to Kickstarter for Mina, after all.
If it was one guy or a tiny team, SK’s success would be enough for them to be “set for life”, but a business is more expensive to run than a team is. They probably don’t expect Mina to be a phenomenal income stream either, since (like SK) it’s already mostly done making them money.


Well, his name is Crono, but you’ve got the spirit


Hat stores and “buy more space to hoard the loot we design the game to make you need” mtx shouldn’t be given the free pass they get, especially by players that go nuclear over paid character DLC.
They made Slay the Spire 1, right? They pushed the anti-infinite changes to main after getting review bombed for a beta patch, right? I’ve seen some people say that the readjustments in the beta are “compromises” to placate the whiners, but it’s much more likely that they used their experimental weekly beta patch to “overnerf” and “overbuff” so that dialing in the final changes becomes easier. If the right number for some value in your game is a 7, you find it faster by changing the 10 to a 5 and then buffing it than you would by incrementally nerfing it one by one.