reddit: nico_is_not_a_god pokemon romhacks: Dio Vento

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Cake day: June 17th, 2023

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  • On the flip side, I’ve been using FX file explorer for this for years with no issues, but my roommate on the latest iPhone (a year ago) encountered a pretty horrific oversight in the default Files app’s way to handle this (and no option to use third party apps).

    Whenever she tried to copy more than 2GB from the network drive to the phone via Files, the phone would completely lock up and freeze (and stop transferring, which I confirmed by looking at read operations on the home server). She had to hard reboot and copy the files over multiple operations instead of just queuing up 50GB of audiobooks once and letting it transfer in the background. It turns out the Files app handles network assets by loading them all into RAM and then writing them to the iPhone’s NAND, and if you try to perform an operation that takes more than the phone’s current available RAM it just does the Apple equivalent of a bluescreen.


  • Every method of communication known to man short of identity verified adult-only channels is a potential direct route of communication from a child to a pedophile. No, I don’t think that Lemmy, Discord, Reddit, Xbox Live, PSN, Steam, Twitter, Tumblr, XMPP, Signal, 4chan, Whatsapp, Snapchat, Messenger, SMS, Neopets, Geocities, Kik, Club Penguin, or IRC should be shut down because of that potential abuse case, and I don’t think that Nintendo should avoid a decent friending/communication infrastructure because of it. And I’ve been using some of those services since i was a child. And no, I don’t think that wholesale banning kids from communicating online so that companies get to distance themselves from abuse is the right answer either. But just not having a communication system because maybe someone will use it for child abuse or drug deals or media piracy or coordinating the assassination of the President?


  • Most “retro” games have been backed up but the definition of retro shifts all the time. You don’t even need to go that far forward: the PS3 and X360 have a ton of missing stuff - games yes but especially DLCs and update versions.

    The pre-online era was “easier” - find each revision of a Donkey Kong Country cart and your job’s done. Now, every game has 12 versions and casual pirates that “just want to play the game” only bother sharing the oldest and newest ones. There’s content locked behind promotions and account bonuses. There’s patches that alter or remove content (or patch important speedrun tech out of games). And the presence of online in otherwise single-player games is always going to be something inherently opposing preservation of the original experience - you’re not going to ever get the same experience playing Wind Waker HD with Tingle bottles that I did because either the feature is dead or it’s been reimplemented through something like Pretendo. And with a reimplementation, the source for the community posts is no longer casual fans taking selfies with bosses but instead comprised exclusively of tech savvy users who bothered to install a fake Miiverse on their hacked Wii U / emulator. You can emulate Demon’s Souls (PS3), but you’re not going to get the messages or phantasms from the original.


  • When the game’s level design is set up to comfortably accommodate four players (which NSMBU is), those accommodations don’t necessarily make the game better when played solo. NSMBU has a lot of “extra” space and a really wide camera zoom compared to traditional 2D marios like World or Bros 3, and very few jumps require any degree of precision or P-speed (because if they did, it’d be really hard for four players to do them at the same time due to collision and camera shift).

    Wonder has really tight level design, which makes the 2-4p feel cramped and necessitates the removal of player collision. But those changes make it a much better single player experience.







  • Their plan for when Fortnite stopped pulling in money was for their Epic Games Store (that they propped up by paying devs lump sums just to not launch their games on Steam) to actually make Steam levels of money because surely exclusives and freebies will make people spend money on their store. Turns out there’s a lot of people that will never spend a dime on EGS, either because they won’t install it or only use it for the free games.

    So all that Fortnite money they used to pay devs to not release their games on Steam ended up being a failed investment, and they’ve had to change their incentives from “we’ll give you a huge lump sum that’s about equal to what you’d have made with a successful Steam launch” to “well we’ll give you a better revenue split if you launch exclusively on our store that guarantees you get 10% of sales volume compared to Steam”. Turns out 60% of 1m sales is better than 80% of 100k sales.