Thanks indeed I misunderstood the problem
Thanks indeed I misunderstood the problem
I misunderstood the problem. I thought the thieve came on bike to steal something. I did not get that the bike itself was what got stolen.
I do not get why it would work in that case. I assume the scenario is someone with a bike coming, doing theft, then leaving with the same bike.
Therefore there will be a period without bike, then a period with bike, then a period without bike again.
Let’s assume there is no bike on the particular moment viewed. How do you know whether it occured before or after the theft? If you make the wrong decision, you get stuck on an endless binary search… Unless you take note at each timestamp where you made the decision, draw a tree of timestamps, and go back the tree if your search is fruitless but that’s much more complicated than what this post says.
For a first time don’t try to get the strongest character possible. It’s a time sink to do that. Usually the main campaign of games are beatable even if you screw up something. The worst that can happen is you backtracking a bit and spending time to level up before doing the next quest.
When you played the game once and got used to the mechanics you can make a 2nd char and plan it more deeply ahead if you wish. You know what mechanics you like so the prospect of finding what to invest in what is worth etc… becomes more streamlined. But you don’t have to. You can just be happy to have finished the game and call it a day.
That’s what I did for Diablo 4. After the main campaign I did not feel like venturing more into the game or making another character so I started playing another game. If you really want to 100% a game it does require a ton of time and planning but you don’t have to
Agreed that some people can find it easier with explicit names - however some people find it easier with short meaningless names as it makes them focus on the abstraction rather than the naming. There is no right or wrong here. It all depends on the reader.
A specialized architecture will always be better than a general purpose processor no matter how advanced the tech gets.
So you will always need a GPU as a GPU is quite literally a Graphical Programming Unit, that is a specialised architecture for Graphical computations
A friend of mine got asked if she had a boyfriend. She asked back “why that question”. It was to know whether she would be likely to get pregnant and miss work.
What a horrifying mentality some companies have
When I first got daily access to internet (back in 2009), I got curious about how programs are built. Like, if I wanted to make my own application, what should I do?
I googled something along that direction and it linked me to a famous french website for learning programming (site du zéro) where I learnt C language.
After the course I made a 2D Snake game with SDL2. How naive was I to think I could write it in one go without testing anything in between! I scrapped the 1st attempt because it was a disaster and randomly inserting/removing *
was not helping.
I started again from scratch, testing in smaller steps, and I really liked it. After a couple of weeks I had my Snake game working! I was so proud of it that I showed it to my mom. I do not have the source files anymore but I still have the binary somewhere
Afterwards I sticked with it and continued programming - I was back in school without much access to internet so I programmed on my TI-83+ instead. Eventually I pursued computer science studies then a PhD… It got me hooked real good.
Looks cool! This reminds me of Freespace, another beautiful space fighter game
The Christian Bible’s Matthew 24 had a prophecy that is about to become historical-fact, in the coming decade.
Here’s a decent version of it:
https://www.biblegateway.com/passage/?search=matt+24&version=AMPC
That bit around verses 15-20 is the pertinent area.
Simply wait 1 decade, and see: if Israel still exists, as a country, in 2033, I’ll eat a hat.
The nice thing about prophecies is that they can never be proven to be false. Indeed, one would have to examine the future to prove it wrong. Which is either impossible or unrealistic.
Me too I can make a ton of prophecies and claim they will be eventually right. I will never be wrong.
Let’s see. Let me prophesize that:
However, you can be sure that in 2033 I will come back in this thread and have you eat a hat. Marking the date and the link in my calendar. If lemmy is still alive, that is
Yeah exactly. Here follows some spoiler for those who have never played Dark Souls
Once you escape from the asylum you can get to the catacombs right away. I did that and got my ass kicked so I figured I was not supposed to get there first.
So I went up towards the upper Bell. Which I did ring. But then afterwards it looked so clear to me, especially as you unlock the shortcut to Firelink : yes ! The other bell must be down in the catacombs! So I headed there.
I struggled a lot to handle all the monsters. I kept going until the valley where you face skeletons on wheels and the black Knight. I figured “no something isn’t right, I don’t think the game is supposed to be that hard. There are tips on the ground about using a divine weapon but I don’t even know how to get one.”. I read a post online and figured I went the wrong way… Once again
Once I fixed that and went the right way things got significantly easier. I heard how some players literally got down to the catacombs from the get go and somehow managed to get to the boss door only to be met by a yellow fog that can’t be passed, and how they struggled to get back to firelink without getting killed…
The bottom line is that I think you need to have someone telling you where not to go to really enjoy Dark souls. Because its not obvious whether you die because of your incompetence or just because you were not supposed to be there right now. I wouldn’t say its bad design though - but it’s not for everyone for sure
I used to dislike dark souls. Recently I tried it again - I struggled but I finally got the hang of it!
I think the hardest is to know what to do. I figured out I was struggling because I kept going in zones I was not expected to go yet.
Also it’s such a big shift compared to what I was used to. You have to wait for the right opportunity to attack rather than going in there and relying on reflexes.
If the code base is arcane enough, code reviews won’t matter. You just won’t understand at all what is happening there. And the “Martin” will probably pressure you to accept anyway by telling the bosses “I can’t work, they won’t accept my code reviews”.
Yeah sometimes you just have to take a step back and think again. Then you will think more clearly and actually know what you wrote :) good luck!
Instead of blindly trying code until it works I would suggest you to write on paper the distinct steps that are required to solve the problem.
Imagine you are the computer and you can do nothing else but what Python allows you. How do you solve the problem ?
Usually people do this exercise on a small example. Then they generalise the approach when they find examples where it does not work.
Interesting take. I prefer spaces because each piece of code that I see with tabs has an implicit tabsize you really need to have if you don’t want the code to look ugly - especially if the person has been mixing tabs and spaces - and they usually do. Sometimes unadvertently.
When you remove all tabs at least everyone is on the same page.
To the actual problem raised by the article:
I have ADHD. Two spaces per indent makes it damn near impossible for me to scan code. My brain gets too distracted by the visual noise. Someone who’s visually impaired might bump their font size up really large, and need to scale up or down the amount of space per indent. Someone might just prefer it because…
I wonder if it could be possible to adjust the “indent number of spaces you see” in code editors. Code editors are able to figure out what are indents and what are not, so in theory it should be possible. Perhaps that would be an idea for a new feature?
I understand that video games dev and Web dev does not overlap but the developer field is more vast than just Web. For example embedded development uses a lot of C/C++ so knowledge would be transferable there.
I would also say that even though the engines or framework is not the same, surely there are human skills that can be transferred like managing a project, solving problems, algorithms, performance analytics and debugging.
But that’s only my theory and I have no experience on switching field like that
Do you know why is that so?
Video games devs have it much worse than other developers though
I feel like all the points you raise could be replied by : if you do not like it, no one is forcing you into doing it.
It is my understanding that people do this for fun - to take the occasion to get into a new language and/or exercise their problem resolution skills.
Personally, although I love coding (it is a passion), after a whole day of coding I do not feel the energy to partake in a coding event. And during holidays I am busy doing other stuff. So I do not participate in the Advent of Code. But I am still glad that the event exists for people who enjoy it and have the time for it