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Joined 1 year ago
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Cake day: July 3rd, 2023

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  • I haven’t used mine with PC (I usually just use an X-Box One controller, which was my fav prior to DualSense probably), but it’s a shame that more games don’t use the adaptive triggers and haptic feedback. It’s used relatively often and pretty well on PS5, and for me it’s a borderline killer feature. If more games utilized it in the way Astro’s Playroom did (yes I know it’s a tech demo but that’s kind of the point), it would be far and away my favorite for any system.

    Haven’t had issues with battery life, but taht could be because I’ve updated firmware, or maybe the PS5 is just better at managing the DSs’ battery since they’re made for eachother. I also got the official brand charging dock, so perhaps that has something to do with prolonging battery life? Couldn’t tell you.




  • DualSense is the best right now IMO due to the features. If you don’t believe me, actually play Astro’s Playroom.

    But I love the Steam Deck’s layout (so I guess I’d probably like the Steam Controller as well). A lot of that has to do with Steam Input being fucking awesome, but it’s also possible to get relatively good at using the touchpads as mouse, and the “touch right stick to enable gyro” is an awesome feature that has made FPS games playable on console for me.




  • I imagine the people who still run independent companies that fill vending machines (I’m not sure if this is still the model, or if capitalism ruined that as well) will gladly install the M&M branded machines, when the rental fees go down drastically.

    At least that’s how I see this playing out: Machine is provided to small business for cheap (possibly free), majorly increasing their ever-thinning profit margins. I’m sure the cost of snacks increasing every month is a nightmare for people who stock vending machines, and their profit margins must be thinner than they’ve ever been.

    They’ll install the new machines, and maybe even make marginally more total profits… of course the real money is in the data being collected by the machine.

    Shit, I bet they could start having vending machines where they just give you shit for free, all you have to do is give a thumbprint, or strand of hair, or fingernail, or cornea scan, etc… And people would use them. Hey, free shit right?





  • prole@beehaw.orgtoTechnology@beehaw.orgMastodon Is the Good One
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    11 months ago

    I think I’ve started learning that I’m kind of ok with that barrier to entry… I mean, it’s pretty fucking low. It’s not that difficult to understand if you are willing to take 5 mins to learn how it works.

    Don’t want to be gatekeeper-y or anything, but maybe if you can’t pass that simple test, then the overall discourse is better off without you in it.



  • Maybe not everywhere, because then it wouldn’t be nearly as special, but I absolutely adored the “asynchronous multiplayer” aspects of Death Stranding.

    Viewing the “strand contracts” tab and looking at how many other actual humans used and “liked” the infrastructure you created, or helped to create. Creating contracts with players who seem to appreciate your work, so that you see more of their structures, and they see more of yours. Only a couple examples. Trying to find the most optimal place for a bridge, or watchtower so that other players will appreciate it and give you “likes.” That nice feeling of warmth you get when you finish building a road that others had started…

    Just the whole freaking thing fits so well into the “we’re all in this together, even if we’re (forcibly) isolated” message the game is conveying. Working together with real people that you will never directly see or speak to, in order to make an incredibly arduous journey a bit easier for all. Amazing.

    At least I think that was one of the messages, Kojima can be cryptic at times lol.

    Again, I wouldn’t want it to become the next “climb the tower to reveal part of the map” mechanic, and get ruined. You can’t just shoe-horn it in, it has to make sense in context.