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Joined 3 years ago
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Cake day: June 9th, 2023

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  • It’s fantastic, at least for me. Never had original hardware from the N64 generation, and I’ve always wanted to collect retro games, and the Analogue 3D has been an easy way to get in.

    Games play flawessly, and it has really good CRT filters when playing on a 4K TV. It’s not required, but for me it adds a lot.

    Latest updates added save states, which helps in some games, but I prefer to play them as originally intended.

    And of course, I’m having A LOT of fun discovering games. That’s been my great gaming experience of this year, discovered Extreme-G and it’s sequel and got into futuristic racing games, beat archaic but interesting games like Mission: Impossible, and strange and unexpected ports like Rainbow Six for the N64.

    Huge highlight for Shadowman. I knew about the remake, but I just waited for playing the original N64 cartridge and beat it. I was impressed by it.






  • I’m liking it a lot. I’ve never finished Bioshock, but I’ve played a few hours of it, so it may not be a fair comparison, but the environment feels bigger and more convoluted, everything is less linear. It’s more similar to Prey than Bioshock.

    Also, the progression of the player is based on gadgets and weapons, there are no powers to level up by using points.

    And with Baldur’s Gate I’m playing a thief which a master on almost every skill, but not the best in combat jajajaja.





  • I’ve always felt that pair programming is more useful on early stages of a task, where there is enough doubt about implementation details and discussing them is worth.

    This way it felt more of a meeting between two persons discussing details first, while testing them live to check if we were on track second, instead of programming first and discussing second.

    By the time we stand on the screen without talking too much we just stepped aside and separate the task if needed.

    Any other kind of forced pair programming feels wrong, either because the task was already planned enough to no create enough discussion, or because it was small enough and the discussion was not worth. I’ve found myself on situations where “we needed” to make a task in pair programming and was dull as you say.