• 2 Posts
  • 42 Comments
Joined 1 year ago
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Cake day: July 7th, 2023

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  • In what world would you expect it to NOT be compatible with Switch cartridges?

    • Game Boy, Color, Advance - backwards compatible
    • GameCube, Wii - backwards compatible
    • Wii - Wii U - backwards compatible
    • DS - DSi - 3DS - N3DS - backwards compatible

    For all their faults, Nintendo have been strong with backwards compatibility for 30+ years, the only exceptions being the SNES (NES backwards compatibility existed initially but was dropped), N64 (fucking complex custom architecture and final cart based console) and Virtual Boy (lol)

    This is 7 years now since the launch of the switch. That’s longer than the period between the NES western launch to the SNES 1985-1991, longer than SNES to the N64 (1991-1996), longer than the N64 to the GameCube (1996 - 2001), longer than GameCube to the Wii (2001 - 2006), Wii to Wii U ( 2006 to 2012) and Wii U to Switch (2012 - 2017)

    The ONLY exception being the OG Gameboy to GBC, 9 years.








  • Weird, mine has been absolutely rock solid. And I don’t touch the oculus software, just SteamVR. I’ve played hundreds of hours of Bonelab and Half Life 2 VR etc

    The only issue I’ve ever had is having to replug in the usb cable at the start if my pc is started up with it plugged in… but as it’s almost always stored in a box unless I use it, that’s rarely ever a problem.

    Maybe it’s the connector on the cable end that plugs into the headset that’s dodgy in your case


  • Yes, that’s exactly what I meant. Getting ONLY the green melons on each stage has always been the goal to get 100%. I remember vividly filling up the records screen and even sending a results photo in the post to N64 Magazine back in 1998.

    I’ll try and dig up the issue that confirms the goal is to get the green melons. It’s hard mode yes, but it’s not exactly a hidden goal. Yoshi’s Story is very intentionally vague on providing any instructions or written goals to the player, but the instruction manual and guides do.

    Edit: here we go. Instruction manual scan, page 18. Specifically tells you to collect all melons for the best score. It was always there and the game guides of the day made it very, very clear. https://www.gamesdatabase.org/Media/SYSTEM/Nintendo_N64/Manual/formated/Yoshi-s_Story_-1998-_Nintendo.pdf

    Edit edit: this is a sore point for me as there are a lot of traumatic memories being bought back now of getting to 29 melons then accidentally eating a banana and having to start over! Was a fucking pain in the arse and I remember spending hours and hours on it.



  • Don’t bother.

    I tried this route, you’ll be disappointed. I would advise getting a pre-owned Rift S which are cheap as fuck now.

    Works perfectly with steam VR, and has proper tracking controllers. You can’t play Half Life Alyx with the PlayStation set - you can with a rift s. You’re basically cutting out the vast majority of PC VR experiences if you go with the PSVR.

    Also you don’t need a Facebook account for the rift s, unlike the quest headsets.


  • Here’s a fun one

    Open up retroarch and apply the following as settings for a game:

    • adjustment filter to mirror the screen, I think it’s in an image adjustment folder but can’t check which one at the moment
    • swap left and right in the controls (in-game remap, not the menu controls)

    Mirror mode! On any game! As long as you don’t care about text, it’s a fun way to add replay value. Great for platformers like Donkey Kong Country 2, Mario, etc.

    If you really want a mindfuck, play a top down game like Zelda Link to the Past with the above but ALSO top down inverted too. I do that with the ALTTP randomizer sometimes.

    Edit: hang on, I got Yoshi’s Story at launch and I 100% remember the ultimate aim of the game is to actually get all the melons. It’s not an alternative mode really, it’s the actual goal for 100%. At least, it’s how I played it in 1998.