I was thinking of doing three separate GOL simulations, one on each RGB channel, and letting the colors mix that way into like 6 colors. right now, I clamp the pixel brightness values to 0 or 1, so that’s why it’s black/white, or rather black/green.
I thought there was something slightly peculiar about the narration.
It’s very difficult and dangerous to be near an MRI ‘shutting down’. Assuming what you mean is turning of the magnet. The magnet is always on, its a coil of superconducting wire submerged in liquid helium with a very large permanent current flowing around it. In order to turn off the magnet quickly, the electric current must be quenched, which can happen if the coil every stops being a super conductor. The current starts heating the coil, causing the liquid helium to boil off, which doesn’t cool the coils as efficiently, and causes a rapid run-away effect where huge volumes of helium explode out of the machine, displacing all the breathable air in the room and blasting all the doors off their hinges, maybe even breaking windows. There’s a lot of energy stored in the coil. It’s not easy to turn it off.
Look up videos of MRI quenching
Thanks, I fixed it
I decided to translate the worksheet into GLSL code on shadertoy. It was really cool to see the gradients and sub-coordinate systems represented by the intermediate variables in the calculation. Smoke and mirrors. Maybe you might have some insight into some of the calculations. https://www.shadertoy.com/view/cllBzM