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Cake day: June 23rd, 2020

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  • verdigris@lemmy.mltoGames@lemmy.worldSatisfactory 1.0
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    6 days ago

    I agree that the exclusivity is a bummer, but on the other hand multiple games exist today that would not without Epic’s funding. I just don’t buy games on the Epic store (everything I own on there was from a free giveaway). When they come to Steam, I get to buy them on my platform of choice, and the injection of capital means they’re much further along than they would be otherwise, if they would even exist without the funding. I just think of it as an Early Access period.

    Yes, from an objective standpoint I would of course prefer an open cross-platform standard, but while it’s the sort of thing I could see Steam adopting and even contributing to, Epic definitely wants the lock-in. And while Epic would obviously love to be a monopoly, as long as they have less market share than Steam, they’re an anti-monopolistic force as a direct competitor to Steam.

    In this scenario, boycotting games that include the EOS SDK is a pointless gesture and the only reason to do so is if you’re worried about the telemetry in the SDK, which from the documentation and from Satisfactory dedicated server logs is pretty minimal unless you log into Epic through the game. It sounds like your main issue is the exclusivity, which has nothing to do with the SDK, and would be effectively “voted against with your wallet” by just not spending money on the Epic store. But as long as Epic keeps offering significant chunks of cash for timed exclusivity, it will remain an extremely attractive deal for any game without significant pre-relrase hype.


  • verdigris@lemmy.mltoGames@lemmy.worldSatisfactory 1.0
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    6 days ago

    But… you’re basically arguing for more exclusivity by effectively boycotting the majority of products that choose to release on the Epic store, as most of them will include EOS functionality. Why is steamworks fine?

    I’m a valve fanboy but they’re only company that’s even got a prayer of monopolizing the PC games market. Epic is if anything an anti-monopolistic force here – the Unreal Engine is the Epic product that’s threatening market dominance.



  • verdigris@lemmy.mltoGames@lemmy.worldSatisfactory 1.0
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    7 days ago

    RoR is likely turning off some of the functionality but the EOS SDK is still used in the binary. I’m assuming here, I don’t know the specific implementation, but if there’s a check box and you don’t need to restart the whole game after checking it, there’s no way it’s somehow removing EOS from the program. It likely just disables various functionality, but I bet it’s still making a couple calls to verify the existence of the EOS network, just like Satisfactory does.

    Games (and programs in general) have to be built with support for any environments they want to run on. If you want to release your game on multiple storefronts and take advantage of their built in social functions, you need to build in support for those functions, even if they won’t be used in some cases.


  • verdigris@lemmy.mltoGames@lemmy.worldSatisfactory 1.0
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    8 days ago

    I mean if you don’t log in, at least the dedicated server only makes two calls to EOS. The SDK is in the game, sure, but if you’re not logging in to Epic then I don’t really see the threat. It seems like classic sinophobia to be totally blasé about any data Steam (or Coffee Stain) want to collect, but to avoid the entire product because Tencent might be able to associate your IP with the fact that you own the game.


  • verdigris@lemmy.mltoGames@lemmy.worldSatisfactory 1.0
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    8 days ago

    I mean, it’s there so the game can utilize Epic’s online services, like achievements. Doing so requires the use of the EOS SDK. So it’s not like they can just include a check box to disable the functionality; that would require an entirely separate release of the game. It’s already not doing anything besides making sure the EOS server exists unless you’re engaging with Epic systems. At least that’s the case for dedicated servers, but I would assume that it’s the same if you only select Steam multiplayer (or single player mode).


  • verdigris@lemmy.mltoGames@lemmy.worldSatisfactory 1.0
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    8 days ago

    You don’t have to install the launcher to play games that use EOS. You don’t have to make an account unless you want to log into Epic, which is not necessary to play the game (unless of course you bought it on the epic store).

    The only arguably bad thing about EOS’ inclusion is that it can collect some telemetry about you, which Epic currently claims to be pretty sparse.










  • Because currently the ads are tracking every user personally across as many sites as possible and serving them ads based on that data. It’s preferable to eliminate the personal data and only give them the ad click data.

    Are no ads better? Yes. But this API is better for users than the status quo, and does nothing to reduce the effectiveness of blockers.




  • The entire point of this feature is to reduce personal data given to advertisers. It’s an anti-targeted advertising measure, but one that websites have to opt in to. Ads on those sites will no longer get the full scoop on you, but instead will get anonymized and aggregated data about which ads were clicked and any conversions that happen. It’s the default because there’s no downside to enabling it.

    I definitely agree that ads are terrible and that’s why I block them all. But this proposal is like your apartment complex (a website) banning door-to-door salesmen from sticking ads in your doorframe, instead putting up a little corkboard in the apartment commons (PPA) where they have to put all the ads. Would it be better if the city just banned advertising? Sure, but they’re not going to any time soon.


  • … How? You clearly do not understand this technology if you think it’s a step in the wrong direction.

    Status quo: almost all ads use onerous tracking of every scrap of data they can scrape on you. Some savvy users use ad block and/or tracking blockers to avoid this to various degrees.

    Mozilla PPA: Ads on certain sites start using a much less onerous attribution system which collects only anonymized data on related clicks; allowing advertisers to continue tracking how well their ads are working without any of the creepy personal data attached. Some savvy users continue to use ad block and/or tracking blockers to avoid the ads altogether.

    Do you not see how the latter is objectively better for everyone except the advertisers? The fact that it’s “useful to advertisers” just means that this is tech which might actually reach wide adoption. It does absolutely nothing to impinge the effectiveness of ad and tracking blockers, but will be a big improvement for anyone who doesn’t use them.