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Cake day: June 11th, 2023

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  • yesterdayshero@lemmy.worldtoSync for Lemmy@lemmy.worldSo... is Sync abandoned?
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    8 months ago

    The point is that method doesn’t work for the feediverse where things are constantly updating. It’s ok to expect that an app is maintained, especially when asking that high a price. I don’t get all the blind defence people have for Sync. It’s a highly priced app for a platform that’s entirely free and there hasn’t been an update or peep for months. It’s ok to question it. People would be for any other app.








  • Yeah I noticed it had been changed. My feedback is that it’s still too high. Sorry. The app is still in beta and missing major functionality. I think you may also need to look at some competitors as I haven’t seen any priced like Sync and some are actually pretty damn good. I’m really enjoying Voyager for example.

    I totally understand you need to make a living, but this isn’t Reddit. And I’d rather put some of my money towards supporting the instances I use, rather than just in the app I use to access them.

    I’m sure you’re gonna do fine. You’ve got a great app and plenty of support. Just wanted to provide some honest feedback.






  • Yeah. It actually kinda does matter. Otherwise you may as well compare it to leasing a car. When you lease a car you no longer need to see ads on the train or bus.

    You’re comparing the cost users are willing to pay to remove ads, but services like YouTube have to pay for things that Sync doesn’t. So the cost I might be willing to pay for YouTube Premium is different, as they’re fundamentally different products. There’s a hell of a lot more that goes into providing YouTube and Spotify, than there is to providing a UI wrapper for Lemmy.

    Edit: You should be comparing the cost of Sync to other Lemmy apps. It’s interesting you jumped to a completely different service when there’s direct competitors to Sync you’ve ignored.







  • The article I shared was developers complaining about having to optimise for the Series S. But you’re saying that it should just be the same as PC optimising for PC. I completely agree with your answer in that Microsoft stipulates rules for the S. That’s the point. It isn’t the same as PC. Developers have to specifically work on getting games to run on the Series S. I’m so confused as to the point you’re trying to make to me, when in another comment you acknowledge that developers have different standards they’re required to meet for the S. We seem to actually agree.