Interesting that in the title, stated in absolute terms in the text, and from the designers they interviewed, they cite getting lost as crucial for the genre. Personally, I disagree. Getting lost has tended to be why I didn’t care for certain games in this genre, like Axiom Verge, and it soured my otherwise higher opinion of games like Hollow Knight and Symphony of the Night. Still, I think this is a good exploration of the genre and what makes it tick.

  • chonglibloodsport@lemmy.world
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    2 days ago

    Getting lost is definitely a love it or hate it kind of thing. I love getting lost in games. I wish more games had it as a feature. It’s extremely rare these days. Most games hold your hand like a toddler at Disneyland.

    It’s okay to hate getting lost. There are loads and loads of games out there for you. I just cross my fingers for a few more games for me!

    • WhiteBurrito@lemmy.world
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      2 days ago

      Have you played Chasm? It’s a metroidvania, nothing outside of the ordinary, but map is randomly generated, so you’re guaranteed to get lost lol

      • chonglibloodsport@lemmy.world
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        2 days ago

        Does it have an auto-map feature? That’s the biggest difference for me. I enjoy the newer MVs but the auto-map feature makes it impossible (for me) to get lost. I’m used to games without any kind of auto-map.

        Edit: I checked it out on steam. Looks really cool!