• Mr. WorldWide@feddit.org
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    4 days ago

    100 ping? you seriously can’t play with a tenth of a second ping time? Sounds like you’re a shitty gamer making excuses

    • scintilla@lemm.ee
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      4 days ago

      In some games it is genuinely unplayable. This is coming from someone with on average 200+ ping with spikes up to 600 sometimes.

      • Mr. WorldWide@feddit.org
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        3 days ago

        I guess I don’t really play any games where that tiny difference in ping time matters THAT much…That’s less time than most people can even measure without tools

        • boonhet@lemm.ee
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          3 days ago

          Would matter in pretty much any game where one player’s actions can affect the other player and position is important.

          SA:MP back in the day had such shit netcode you had to shoot a significant distance ahead of a running player or nothing would happen to them. It was the shot receicing player’s client that had to detect the shot. In games where the server determines what happened to you, 100ms means there’s 100 milliseconds where you don’t even know you’re dead. That said, unless you’re playing competitive, 100ms is still borderline okay. Near 200 it’s horrible already.

          Now something like a game of Civ? You could have an entire second and be OK.

      • Mr. WorldWide@feddit.org
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        3 days ago

        To human perception a 0.1 seconds isn’t much different than 0.03 seconds

        I forgot if it was you I asked about this or not. But are you sure the one with slightly less ping time isn’t just cheating?

        • raspberriesareyummy@lemmy.world
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          2 days ago

          To human perception a 0.1 seconds isn’t much different than 0.03 seconds

          You are making the mistake of thinking about reaction times. What matters much more in shooters is that our brain adjusts for the ping. That affects:

          • aiming with a lead of a few pixels. And in a fast moving environment, with skilled players, aiming for a lead of 30ms is absolutely a few pixels that can be targeted intentionally
          • the time between triggering a shot (nerve signal to the trigger finger) and the last chance that the target has to dodge / change direction -> in such games, players are rarely running in a straight line, and more often running preemptive zigzag / evasive maneuvers even when not getting shot at. 30ms more ping means that on every shot taken, you lose 30ms from the window in which your target still moves in the direction you thought it was moving. Even if the target only changes direction only once per second, that’s 3% lost from the time window in which you can predict where to shoot. Actually more, because you have reaction time after a direction change, before you can even consider aiming.
          • furthermore, when a player with low ping gets hit by non-instant-kill ammo, they will dodge within their reaction time. Assuming the attacker chain-fires, they lose 30ms of ammo missing the target before they can adjust aim or stop firing
      • GreenKnight23@lemmy.world
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        4 days ago

        if a person shooting me has a lower ping and I get upset about it with a 100 ping I need to touch grass.

        back in my day I played Halo with a 1300-2000 ping and still whipped ass.

    • raspberriesareyummy@lemmy.world
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      4 days ago

      As an amateur, in a fast paced shooter, vs. an equally skilled player, it went from a fair match with equal pings to one player dominating the other with 100 vs. 70 ping.

      • Mr. WorldWide@feddit.org
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        3 days ago

        that little of a difference really matters? Are you sure that the one with a tiny bit less ping isn’t just cheating?

        • raspberriesareyummy@lemmy.world
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          2 days ago

          Yes, that little of a difference absolutely matters, proven by the observation that it went both ways. I could become the clear winner, or my opponent, based on who had the lower ping, whereas in equal ping settings the games were much more balanced. It’s easy to tell when you regularly play against the same people.

          That’s how fast paced shooters work. Don’t think about the crap that people sell as “shooters” nowadays which is adjusted to playstation controllers or similar BS.

          Think quake, unreal tournament, quake arena, openarena.

    • chatokun@lemmy.dbzer0.com
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      4 days ago

      I think over 100 starts making your off-gcds clip on FFXIV, and stuff like getting 6 hits properly for Wildfire on MCH(probably some other stuff too). It’s not unplayable, but it is frustrating and distracting, so can cause an ADHD person like me significant stress when doing content like Savage raids and Ultimates

        • chatokun@lemmy.dbzer0.com
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          3 days ago

          Mch stands for Machinist, a ranged gun class in FF14, and wildfire is an attack from said class that gets stronger the more hits you land during its duration. The max hits is 6, but enough lag and you can only get 5 of them off in the window. The game has a default 2.5 second global cool down between skills, though some gear and some skills can reduce that. In particular for Wildfire, you combine it with a skill that allows 5 hits of itself plus 1 other at 1.5s per cool down, but if you’re adding another .1 to each of those it can add up to miss unless very tight on timing.

          Not a game breaker, but if you’re trying to push through your best performance because your group is failing at 1-2% you can’t really help not being mad at it.

          Edit: in addition, the frustration isn’t you personally dying in some pvp, but your group of 8 friends you’re also holding back on fights. In addition to lowering damage, deaths can wear down your healers mp(and significantly lower your own damage output) so some tight mechanics can be harder to react, especially if your brain has you move wrong at first. None of these by themselves are terrible, but over the course of 3 hours working at clearing multiple fights it can wear you out and kill your enjoyment.

          • Mr. WorldWide@feddit.org
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            3 days ago

            Edit: in addition, the frustration isn’t you personally dying in some pvp, but your group of 8 friends you’re also holding back on fights. In addition to lowering damage, deaths can wear down your healers mp(and significantly lower your own damage output) so some tight mechanics can be harder to react, especially if your brain has you move wrong at first. None of these by themselves are terrible, but over the course of 3 hours working at clearing multiple fights it can wear you out and kill your enjoyment.

            I don’t even do PVP in anything anymore. It’s too stressful to be the only one who’s trying to win while the other team is a group of friends that are full of gear I can’t get. Between that and the people who actually cheat to win, I just can’t do it anymore.

            How do I know they cheat? because my attacks registered with a pretty high amount of damage and their health didn’t go down even one bit. Other times, the same attacks with the same character will wipe out each enemy player I attack and it requires the entire other team to focus on just me for me to die

            I like to play as stealth classes and I’m good at going to places most people don’t check, you should see how I play Gmod prop hunt. I’m great at it