• kadu@lemmy.world
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    4 months ago

    The PlayStation hardware is barely capable of 3D at all.

    Sure, it can accelerate some polygon math, but that’s about it. No texture mapping, no Z depth, no floating point precision, no anti-aliasing, no shading.

    • InverseParallax@lemmy.world
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      4 months ago

      It does texture mapping but that’s all. I think it does very limited, basically gouraud shading.

      You have to clip your triangles, basically clip everything.