It’ll be the cheapest place, by an absurd margin, to play Baldur’s Gate 3.

    • NuPNuA@lemm.ee
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      1 year ago

      Everything has the right to exist, whether it can financially justify the development costs is anoyjer matter.

    • ampersandrew@kbin.social
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      1 year ago

      Me too, but some of my favorites were console exclusive. There’s really no reason for those games to be PC or console exclusive these days. The financial math tends to not work out either.

        • ampersandrew@kbin.social
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          1 year ago

          If it literally can’t be done on a controller, then sure, but I’ve now seen people happy with the controls for Age of Empires II on an Xbox pad, so Arma can probably be done too. I’ve never played Tarkov, so I can’t speak to it.

          • vlad@lemmy.sdf.org
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            1 year ago

            Tarkov mostly because of how you loot. When you kill a player and start looting there are a bunch of nested containers that you need to rapidly search. You need to click and drag things out of pockets into your rig, maybe you want to pack the victims backpack with their own stuff and then put that backpack inside your own… It’s a lot of fast clicking and dragging. I’m not sure how you’d make that work on a controller. I mean, I know how, but having a cursor controlled by a joystick would make looting very slow.

            That being said I have no problem with games being on all platforms. And also you could potentially make a KB/M game for consoles just plug those into the console. I remember Socom on PS2 supported keyboards for text chat, and there was that short lived Eve FPS on PS3 that supported the mouse. But you’d still have to make it support the controller by default.

            • ampersandrew@kbin.social
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              1 year ago

              having a cursor controlled by a joystick would make looting very slow

              Perhaps, but aim down sights allowed for controllers to toggle two different sets of aiming speeds on demand, and Destiny-style cursors allowed for fast inventory management on character equipment screens that typically only worked on a mouse. There’s probably a way to do it that’s a little bit different than just mapping a mouse cursor to an analog stick that requires devs to be a bit more clever about it. The wildest one to me is that Baldur’s Gate 3 looks entirely different when using a mouse and keyboard as opposed to using a controller. The likes of Elder Scrolls come up with one UI that can be controlled with either device, but even if I think that UI works great in both realms, people who’ve been playing those games for 20 years have a certain expectation for how it should look and work.