• tiramichu@sh.itjust.works
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    23 hours ago

    I suppose it happened because from a mainstream perspective handhelds like the DS and PSP were far behind dedicated systems in terms of graphics, and so the expectation was never there to have “triple A” visuals - neither from consumers nor industry.

    Made for very fertile ground in terms of games that had budget, but still had a long leash to go and get wacky.