• UltraBlack@lemmy.worldOP
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    2 days ago

    We just passed 100%, thanks everybody for signing the petition!

    But why should we stop here? Keep it coming!

  • M137@lemmy.world
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    2 days ago

    Holy shit, it’s at 994,000, only 6000 votes left. It’s going to succeed!

    Already at 997,500, pretty sure it’ll succeed within a couple of hours. Absolutely amazing to see this, so excited for the inevitable video from Ross!

  • patatahooligan@lemmy.world
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    2 days ago

    Sign the petition even if it’s surpassed 1mil signatures by the time you read this! The signatures will be verified after the petition is complete. This could lead to removal of any number of them. We don’t want to barely make it. Let’s go as high as possible!

  • Kindness is Punk@lemmy.ca
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    3 days ago

    Can someone explain to me why Pirate Software has such a big problem with it, I tried to look it up and I’m still struggling to understand.

    • Altrex@lemmy.world
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      2 days ago

      Without diving tooo much into it, I’m pretty sure the main reason is he doesn’t want government regulation around the games industry.

      The most generous summary of his better points would be that it is not always feasible to leave a game in a playable state since server architecture might not allow for that. Semi fair since the games industry has gotten to a point where some of these games may be using code contracted from a third party making releasing the binaries difficult from a licensing perspective.

      However he seems to have taken playable as ‘designed for single player’. Using the hypothetical of MMOs needing to be rebalanced around a single player experience. He extended this to a game Meet Your Maker which is reliant on other real players for the experience and saying there is no way to leave that 'playable.

      As a note, Stop Killing Games is NOT asking for any rebalancing to be done and this is an entirely fabricated complaint.

      • Someone64@lemmy.world
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        2 days ago

        You have to remember that it’s not retroactive so it should only affect future games. The games at that point wouldn’t have that issue because they would know not to do anything to make it extremely difficult if not impossible to release a server or something. So even that point of his is pretty dumb.

    • Phegan@lemmy.world
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      3 days ago

      He has multiple conflicts of interest and is taking the side of his wallet and not consumers.

      • WhyJiffie@sh.itjust.works
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        3 days ago

        898k. I’m very happy this is happening. but I’m worried about how sudden the signatures started coming in, there was a chart somewhere. Hopefully they are valid.

        • A Wild Mimic appears!@lemmy.dbzer0.com
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          2 days ago

          Since you need an Digital ID to sign, given by your government, i can’t think of many issues.

          e: i just looked since it was a while since i signed - you need to give your Passport number to sign, or use eID.

          • utopiah@lemmy.world
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            2 days ago

            Probably specific by country then because I didn’t have to show any ID. FWIW

            “To sign, you must provide a set of personal data, which is required by the authorities of your country for verification purposes.” which is as of a week ago and still today :

            • nationality
            • name
            • birth date
            • address
          • WhyJiffie@sh.itjust.works
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            2 days ago

            that’s good to know. when I signed last year I think it was enough to type in my id card’s number and my name and location.

          • UltraBlack@lemmy.worldOP
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            2 days ago

            apparently polish people get so little verification that a friend of mine signed the petition 14 times with his name, adding a random letter each time

    • waspentalive@lemmy.world
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      2 days ago

      You buy a game. Every time you start the game it phones home for permission. The company decides to shut down the server that gives permission. You can’t play the game anymore. If this is like other initiatives in the same vein it won’t stop the game maker from shutting down the server, but it will mandate that they either open source the server so you can run your own, or build the game in such a way that you can still play it (maybe single player only) after the server is gone.

      • Spacehooks@reddthat.com
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        1 day ago

        Hmmm i use third party servers for playing online for some really old games. Wonder if this just makes it easier for new games then.

    • kiagam@lemmy.world
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      2 days ago

      The initiative start with the game “the crew”, where ubisoft shut down the servers and you can’t even play singleplayer. The argument is that your product can be removed without your consent. The counter-argument is that it is not a product, it is a license.

      The best possible outcome is that developers be required to keep games playable if they don’t want to maintain it anymore,by either updating the game to work offline or providing lan/private server capabilities.

      It might just end up being a warning when buying the game like “this is a license, not a product: access may be revoked at any time”