• DreamButt@lemmy.world
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      1 year ago

      As a developer who works with great QA people. I can guarantee you that the QA team were not the issue here. Where the developer’s time was prioritized and what fixes where even allowed to be patched would have been a direct result of leadership decisions

      • ipkpjersi@lemmy.ml
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        1 year ago

        Yep. A lot of people don’t realize that games are not bad because of the developers but rather because of leadership. They incorrectly attribute the blame to developers and think developers want to build shitty games or something.

        • InputZero@lemmy.ml
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          1 year ago

          I don’t know why everyone is acting surprised, it’s been this way for a while now. Pre-ordering any game is just paying early so you can be a dev-tester. I can’t think of a major release in video games that hasn’t been a buggy mess on release. I was fool with No Man’s Sky, and I won’t be fooled again. My plan is to just wait a few months until the second patch, same thing I do for all new releases and they’re usually discounted a bit by then too.

    • ShortFuse@lemmy.world
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      1 year ago

      I’ve been in the SpecialK discord all of yesterday messing with stuff and went to bed.

      Now I wake up and find that not only did they (SpecialK devs) fix the 8bit pipeline problem, but it paves the way for real HDR in all Direct3D12 games.

      You have until launch day to return pre-orders and I was considering it, but we might have fixed HDR/black levels now.