The point is to show it’s uncapped, since SDR is just up to 200 not. It’s not tonemapped in the image.
But, please, continue to argue in bad faith and complete ignorance.
The point is to show it’s uncapped, since SDR is just up to 200 not. It’s not tonemapped in the image.
But, please, continue to argue in bad faith and complete ignorance.
This is a trash take.
I just wrote the ability to take a DX9 game, stealthy convert it to DX9Ex, remap all the incompatibility commands so it works, proxy the swapchain texture, setup a shared handle for that proxy texture, create a DX11 swapchain, read that proxy into DX11, and output it in true, native HDR.
All with the assistance of CoPilot chat to help make sense of the documentation and CoPilot generation and autocomplete to help setup the code.
All in one day.



Helm Dawson tonemapper is a filmic tonemapper built by EA years ago. It’s very contrasty, similar to ACES (What Unreal mimics in SDR and uses for HDR).
The problem is, it completely crushes black detail.
https://www.desmos.com/calculator/nrxjolb4fc
Here’s it compared to the other common Uncharted2 tonemapper:

Everything under 0 is crushed.
To note, it’s exclusively an SDR tonemapper.
I’ve found this tonemapper in Sleeping Dogs as well and when modding that game for HDR, it was very noticeable there how much it crushed. Nintendo would need to change the tonemapper to an HDR one or, what I think they’ll do, fake the HDR by just scaling up the SDR image.
To note, I’ve replaced the tonemapper in Echoes of Wisdom with a custom HDR tonemapper via Ryujinx and it’s entirely something Nintendo can do. I just doubt they will.


I decompiled Echoes of Wisdom. It uses the pretty horrible Hejl Dawson tonemapper. Pretty sure the HDR is going to be fake inverse tonemapping.
Lan ports have been standard, thankfully, since the Switch OLED.


Only reason I haven’t modded HDR for this game is because it’s DX9 and a pain to mod. (I already did GTAV - Enhanced and GTA Trilogy Remastered since it’s UE). If they make a new port for PC it’ll be able to complete the set.
Came here for this. Pickles are like a researcher’s??? Progeny? A researcher’s what? I must know.
Also something about Harry Potter in the first lines.
Edit. It’s grumpy! But I don’t know what!


Exactly. Is it really loyalty when you only have one option?


Rip iPhone.


scrape.maxDepth = 5
Imagine the world we would have lived in if there were oil rigs there instead.


Tunic
Sea of Stars
Oh, didn’t notice this was a 7 year old issue.
In reality, VSCode has local file history called “Timeline”. It’s enabled by default.
https://github.com/microsoft/vscode-docs/blob/vnext/release-notes/v1_66.md#local-history


Since you’ve gone, I’ve been lost without a trace
I dream at night, I can only see your face
I look around, but it’s you I can’t replace
I feel so cold, and I long for your embrace
I keep crying, baby, baby please
Oh, can’t you see
You belong to me?
How my poor heart aches
With every step you take?
I understand the full lyrics, but most songs generally default to romanticism. If you’re not paying attention it’s easy to misinterpret.


I have just dumped code into a Chrome console and saved a cert while in a pinch. It’s not best practices of course, but when you need something fast for one-time use, it’s nice to have something immediately available.
You could make your own webpage that works in the browser (no backend) and make a cert. I haven’t published anything publicly because you really shouldn’t dump private keys in unknown websites, but nothing is stopping you from making your own.


That’s what NodeJS and Deno are.
The point of the browser support means it runs on modern Web technologies and doesn’t need external binaries (eg: OpenSSL). It can literally run on any JS, even a browser.


Just going to mention my zero-dependency ACME (Let’s Encrypt) library: https://github.com/clshortfuse/acmejs
It runs on Chrome, Safari, FireFox, Deno, and NodeJS.
I use it to spin up my wildcard and HTTP certificates. I’ve personally automated it by having the certificate upload to S3 buckets and AWS Certificates. I wrote a helper for Name.com for DNS validation. For HTTP validation, I use HTTP PUT.
DuckDNS has long enough latency (over 2000ms) where Google Assistant can’t connect. I moved to FreeDDNS and my Home Assistant issues went away.
Reference: https://community.home-assistant.io/t/google-assistant-keeps-losing-connection-with-home-assistant/468062/140?page=7