- cross-posted to:
- games@lemmy.world
- cross-posted to:
- games@lemmy.world
Bluesky post text is as follows:
Four days until release! Hollow Knight: Silksong will be available on 4th September.
Release times: 7AM PT | 10AM ET | 4PM CEST | 11PM JST
Game price: USD $19.99 | EUR €19.99 | JPY ¥2300
Can’t wait for the big corpos to cry about how selling an actually good game for a fair price is bad and something that customers can’t expect.
Them being cool about the price means:
- I buy hollow knight again on steam (I played it on switch)
- I buy silksong on day 1 without waiting for reviews
- if it’s really good, I probably buy it for a friend someday
Reasonable pricing does not equal lower sales. Greedy pricing leads to lower total sales, waiting for discounts, and screw you piracy.
These are regular people - they understand.
May I suggest buying it on GOG instead if you care about DRM-free?
That’s the price of a little micro transaction in some other games. It will be worth, but I also feel kind of bad for the devs (or publisher). After so much time and work to produce (hopefully) a high quality game and then this cheap. Not complaining, but wondering if a higher price wouldn’t be too bad. I think 29,99 or 24,99 (
the price of FactorioEdit: oh wait, I forgot Factorio costs 32 Euros here in Germany) would be totally acceptable in a time like this where AAA games come out at 79,99.but I also feel kind of bad for the devs
Why? They chose the price. They obviously think this is better than a $60+ price tag for a reason.
*Out of curiosity, I checked the HK release price and it was $15 USD in 2015, which, adjusted for inflation, is ~$20 today. So this is a pattern with their games.
This price point makes impulse buys much more likely, which can make a huge difference when your game has so much hype.
Honestly with all the free dlc from Hollow Knight and Team Cherry already stating plans for future dlcs for Silksong, I would probably drop $60 without thinking. I love indie games way more than the AAA bullshit that gets released now.
There will probably be DLC and soundtracks you can buy if you really just want to give them more money.
My point is less about me giving more money (I’m not that crazy about giving more money). My point was more about being curious about the reasons and decision of going this low. It’s more of a curiosity how much they could ask, before its too high. They don’t need spend money on advertisement, that’s for sure. Maybe this whole waiting saga is part of their “self advertising strategy” (just made up this terminology).
That is such a chad move.
It’s going to sell no matter what the price. But knowing that, they set the price low, trusting they’ll still make a profit on volume.
If MS, EA, UBI, or any other publisher were in control, they’d set the price high, no matter how big the actual game was, knowing they’d make even more because of the hype train around the game.
I’m sure Silksong will be good - Shovel Knight was good. But I wonder if they’ve kept the price relatively low to move into the impulse buy territory, because even they know the amount of hype around the game is flash in the pan.
My favourite part of Shovel Knight was when they used the shovel to seal the radiance away
Dream shovel
No trench too great.
No ditch to dig.
No shovel to break.
As a team-cherry-pilled Australian, I’m so proud to see some of my own people putting out a decent game at a decent price. Silksong is the #1 most wishlisted game on Steam, they could have taken the bag but care more about longevity and goodwill as a developer.
Absolute props to them.
Let me preorder it already you fuck
Is there a reason to preorder a digital game?
No, but I trust Team Cherry more than other game companies. I still will probably just wait till Thursday though.
No, but it’s fun to tell a company that doesn’t do this stuff