According to Hans-Kristian Arntzen, a prominent open-source developer working on Vkd3d, a DirectX 12 to Vulkan translation layer, Starfield is not interacting properly with graphics card drivers.

  • colonial@lemmy.world
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    1 year ago

    There’s a reason Hello Games wrote their own engine for NMS. We all know that it was pretty bad gameplay-wise at launch, but under the hood NMS was (and still is) something of a technical marvel. No loading screens except for a disguised one when jumping between systems is quite impressive.

    • Cethin@lemmy.zip
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      1 year ago

      Impressive for sure. They had to choose to not have a lot of things to do it though. They knew what they wanted and did it, which is smart.