According to Hans-Kristian Arntzen, a prominent open-source developer working on Vkd3d, a DirectX 12 to Vulkan translation layer, Starfield is not interacting properly with graphics card drivers.
According to Hans-Kristian Arntzen, a prominent open-source developer working on Vkd3d, a DirectX 12 to Vulkan translation layer, Starfield is not interacting properly with graphics card drivers.
Give it up mate, even the first rudimentary workaround more than doubled the FPS people have been getting. https://linustechtips.com/topic/1530726-starfield-now-runs-twice-as-fast-on-linux-compared-to-windows/
I won’t click on a LinusTechTip Link 😀
And I dont say the game could be better optimised, but to say that a stutter-free expierence with an average of 70 fps is “runing like dogshit” is some kind of special. Could it be better, yes, is it running like dogshit, nope.
🤦 So you’ll just continue to ignore overwhelming evidence and get defensive. It’s ironic you’d call them special.
70 fps on average without any kind of wrong framepacing or stuttering is not “running like dogshit”, thats my whole point, “mate”. If the the game would run with 30 fps and crazy frame spikes on modern hardware I would agree but to call a >60fps stutterfree expierence that is just supid, on every game.
If you wouldn’t call having your performance more than halved dogshit, I don’t really give a fuck what you have to say.
Feel free to not answer to my posts. Please. I’m more than fine never to hear from you again…