Unity has changed its pricing model, and game developers are pissed off::Unity has announced that starting on January 1st, 2024, it will implement a new pricing model that will charge developers based on how many times a game was installed.
Unity has changed its pricing model, and game developers are pissed off::Unity has announced that starting on January 1st, 2024, it will implement a new pricing model that will charge developers based on how many times a game was installed.
According to the article, it’s not retroactively charged, but still bad if your game is about to come out and you haven’t accounted for this.
https://www.eurogamer.net/unity-reveals-plans-to-charge-per-game-install-drawing-criticism-from-development-community
Other articles I have been reading on the topic do mention it:
When I say that it applies retroactively, I mean that it applies to games released in the past.
It’s true that they are not retroactively charging devs for past downloads. That would have been even worse.
So if i want to ruin a developer, I only need to install and deinstall all day?
Unity walked back from charging per installation earlier today. Now they will be charging per device it is installed on.
It doesn’t solve the core problem, but it at least prevents install-bombing like you are suggesting
https://www.eurogamer.net/unity-backtracks-slightly-on-plans-to-charge-developers-for-game-installs
My 100 VMs are just ripe with anticipation
Well, it makes it a bit harder to inflate the rates but not impossible.