• BudgieMania@kbin.social
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    1 year ago

    Anybody who’s ever played a classic Resident Evil-style game knows the feeling of getting to the final monster with all the hoarded ammo for your ultimate weapon (magnum/hunting rifle/flare gun/whatever)… Only for the monster to die in like at most a single-stack of shots because it turns out that the “ultimate lifeform” is weaker than a moderately sized car -_-

    • poppy@lemm.ee
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      1 year ago

      If I remember correctly (it’s been 10 years), the final boss in Bioshock I still had a rocket launcher (? Or something similar) I had hoarded for a good while. If I recall, it was only two shots before he was dead. He didn’t even finish his during-fight monologue. I’m very, very bad at video games and was very confused as to why the fighting had stopped.

    • Queen HawlSera@lemm.ee
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      1 year ago

      Well the game Devs figured you were going to blow through your ammo because only a crazy person with an anxiety disorder would think to learn how to actually use the knife and order to avoid using the handgun until half the zombies in the Mansion were already dead.

      Related: I am a crazy person with an anxiety disorder

      Admittedly this is really only a problem for me in the first game, as every other game in the series, including zero, gives you more ammo than you need.

      That said the first time I played the remake of Resident Evil 2, I figured that since I played the original so many times I could just go straight to hardcore. But I found that the game having limits on how much you could use the knives really fucked me in the end, as I wound up having to start over on normal, because I got my first ever Resident Evil resource based soft lock. As I did not have enough ammunition to kill the first form of Birkin.