• DharkStare@lemmy.world
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    1 year ago

    I’m really bad with this in games. I even hoarded iron back when I still played Minecraft simply because it was a resource I couldn’t infinitely produce.

    Cobblestone generator = use only cobblestone tools

        • Ryumast3r@lemm.ee
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          1 year ago

          SMH damn kids don’t even know about the before times when leaves didn’t despawn on their own and minecraft cost less than $10

          • XEAL@lemm.ee
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            1 year ago

            I’m a proud 10€ alpha version buyer. There was no hunger bar nack then and mushroom stew was the shit.

            It’s a shame Notch completely detached from his creation, tho.

          • 2Blave@sh.itjust.works
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            1 year ago

            My kids and I have played for a decade plus on MC with an initial investment of exactly $10.

            We do buy coins about once a year to support the game and its updates.

    • epyon22@sh.itjust.works
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      1 year ago

      Lol I still do this cobblestone tools are free iron just doesn’t feel consistent enough. Though I am trying a new mining strategy we will see if that improves it.

      • neanderthal@lemmy.world
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        1 year ago

        Get a tool smith and buy tools. Emeralds are super easy to get in bulk with master fisherman and fletchers. Selling sweet berries to butchers is another great source.

        • ditty@lemm.ee
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          1 year ago

          Or sell iron from an iron farm or melons and pumpkins from one of those farms. Trade with librarians for mending books, never break a netherite item again!

          • neanderthal@lemmy.world
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            1 year ago

            Villagers are human like mobs you trade with. Emeralds are used as a currency. Most fletchers buy sticks from you. The more you do business with a villager, the more trade options they have. High level fisherman buy a boat (5 wooden planks) for one emeralds.

            Tool smiths start selling high quality enchanted iron and diamond tools once they are mid level. Enchantments do things like increase durability (unbreaking), improve speed (efficiency), and many other upgrades. Once you have a tool smith that sells say diamond axes, anything else is pointless to keep beyond an emergency backup. Cost isn’t a factor because the aforementioned selling of sticks and boats mean emeralds are a cheap and renewable resource.

            • Rai@lemmy.dbzer0.com
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              1 year ago

              Thank you! I could have looked it up but that’s a lot to look up. The game sounds quite different than when I played, jeez!

      • ElegantBiscuit@lemm.ee
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        1 year ago

        I don’t want to tell you how to play your game, but I will say that diamond is well worth the effort, even if you don’t want to get it the easy way with villagers. The amount of time you will save using diamond will more than make up for the time spent mining, and make you resent all the time you’ve wasted using stone. Just dig a tunnel down to y -59 and strip mine, you never need to see a mob or get lost in a cave if you don’t want to. A normal level 30 enchant with efficiency 4 and unbreaking 3 will last a very long time, and can be repaired infinitely if you get mending on it.

        I would compare it to something like drinking instant coffee all the time and finally tasting a properly brewed, high quality coffee. Or only buying cheap shoes all the time and then investing in a proper pair of very comfortable and well made ones. Or playing video games on a 5 year old hand me down Mac then upgrading to a decent gaming pc.

  • papalonian@kbin.social
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    1 year ago

    So I decided while playing Fallout 4 (around the time it came out) that I was going to try to break this habit, because it meant I never got to use any of the cool shit.

    I made this decision while retaking the castle, fighting the queen crab thing. I used all the mini nukes I had on it.

    Those who have played the game knows what happens next… after killing the queen, the king emerges. Way bigger, way harder to kill.

    I’ve been a hardcore no exceptions hoarder ever since

  • sneezymrmilo@lemmy.world
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    1 year ago

    Lol this was me just the other day in Baldur’s Gate 3. I got an ability on my Cleric that I could only use ONCE in an entire playthrough. “Yeah I’m going to save this for the final encounter”. Ended up forgetting about it and not using it at all at the end of the game haha.

      • sneezymrmilo@lemmy.world
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        1 year ago

        It’s actually a really cool ability. It’s extremely powerful and can turn the tide of a difficult fight in an instant if used correctly. I just have a habit of always telling myself to save powerful abilities and items until I forget about them and beat the game without ever using them. If you are interested, the spell is called “Divine Intervention” from Baldur’s gate 3 and D&D 5e.

      • Hexarei@programming.dev
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        1 year ago

        It’s an ability called Divine Intervention that allows you to call upon your God to choose from: have an instant long rest (resurrecting all fallen companions in the process), get a legendary weapon, a chest full of potions and supplies, or deal a huge AOE of radiant damage. You get it at level 10, max level is 12.

        It’s one time use because in D&D it can only be used again after 7 days if it works, while it works perfectly every time in bg3.

        It makes more sense than it sounds

    • Ravaja@lemmy.world
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      1 year ago

      I used it during a particularly difficult encounter only to learn that those enemies reflected Holy damage -_- instantly killed that character

  • dmoonfire@kbin.social
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    1 year ago

    Final boss fights are for experimentation. “Well, I don’t think I’ll need these five thousand items, what does this do?”

  • Chariotwheel@kbin.social
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    1 year ago

    Heck, forget rare items, I even hoard stuff thst isn’t rare. The only thing I use most of the time are things that cure ailments, healkng stuff and revive pots when needed.

    But I also have the tendency to overlvel so I don’t need much else. Why use strategy when raw firepower does the job?

  • BudgieMania@kbin.social
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    1 year ago

    Anybody who’s ever played a classic Resident Evil-style game knows the feeling of getting to the final monster with all the hoarded ammo for your ultimate weapon (magnum/hunting rifle/flare gun/whatever)… Only for the monster to die in like at most a single-stack of shots because it turns out that the “ultimate lifeform” is weaker than a moderately sized car -_-

    • poppy@lemm.ee
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      1 year ago

      If I remember correctly (it’s been 10 years), the final boss in Bioshock I still had a rocket launcher (? Or something similar) I had hoarded for a good while. If I recall, it was only two shots before he was dead. He didn’t even finish his during-fight monologue. I’m very, very bad at video games and was very confused as to why the fighting had stopped.

    • Queen HawlSera@lemm.ee
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      1 year ago

      Well the game Devs figured you were going to blow through your ammo because only a crazy person with an anxiety disorder would think to learn how to actually use the knife and order to avoid using the handgun until half the zombies in the Mansion were already dead.

      Related: I am a crazy person with an anxiety disorder

      Admittedly this is really only a problem for me in the first game, as every other game in the series, including zero, gives you more ammo than you need.

      That said the first time I played the remake of Resident Evil 2, I figured that since I played the original so many times I could just go straight to hardcore. But I found that the game having limits on how much you could use the knives really fucked me in the end, as I wound up having to start over on normal, because I got my first ever Resident Evil resource based soft lock. As I did not have enough ammunition to kill the first form of Birkin.

  • ChickenZenphyre@lemmy.world
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    1 year ago

    Completed Resident Evil 2 back in 1998 with stacks and stacks of explosive, flame and acid round. Regretted saving all those ammo just for them to be gone forever, I could have had more fun with flying or flaming zombies dying all around me. Fast forward to current day, nothing has changed. I’m still a hoarding idiot.

  • Floey@lemm.ee
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    1 year ago

    This is why I like roguelike mechanics. Permadeath encourages me not to hoard and the hunger clock encourages me not to grind.

    • Urist@lemmy.ml
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      1 year ago

      I still hoard and often just die on my pile of loot :(

  • molave@reddthat.com
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    1 year ago

    In my first run of Pokemon Ruby, I used a Master Ball on Groudon. I was forced to be creative in catching Rayquaza (Pokeball) and Latios (Net Ball)

      • Queen HawlSera@lemm.ee
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        1 year ago

        You didn’t think to save the one Master Ball, that you were specifically told there was only one of, for a Pokemon that doesn’t respawn.

        I mean saving it for Snorlax I could understand if you don’t know about the legendaries later but this is next level

        • MajorHavoc@lemmy.world
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          1 year ago

          I have a Snorlax in a Masterball somewhere, and I can attest - it also felt bad to get to Zapdos and try to use “REST” to make up for not having a Masterball. Lol.

          • Queen HawlSera@lemm.ee
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            1 year ago

            …Wouldn’t it make more sense to just catch a Spearow

            I typically never catch evolved forms unless it’s a situation where I legitimately didn’t realize “X evolves into Y”

            Admittedly it was the first gen, it didn’t occour to me that Metapod was a cocoon for Caterpie until I heard about someone who had a Metapod that knew Tackle and Stringshot…

            Still it is a mistake I sometimes make, recently caught a Floette in Violet, not realizing it evolves from Flabebe

    • MajorHavoc@lemmy.world
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      1 year ago

      I learned that lesson on a Snorlax, and so I have not thrown a Masterball since. Sure, I’ve got a complete Pokedex, and this appears to be a perfect stats shiny legendary, but that’s no reason for me to waste a Masterball.

  • jcs@lemmy.world
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    1 year ago

    I can’t say that I’ve ever used a single Megalixir in several Final Fantasy games due to them being limited in supply.

  • Underwaterbob@lemm.ee
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    1 year ago

    It took me close to 100 hours of Elden Ring to find out that the single, one-time-use buff item I got for someone hugging me very early game was reducing my max HP just by being in my inventory. I thought that was a neat way to incentivize using said item. If I had known it was doing that without having to have a Wiki tell me anyway. Screw you too Elden Ring!

  • TwoBeeSan@lemmy.world
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    1 year ago

    Normally am this way too. Underrail is so difficult at times it makes you use your resources. On a first or second playthrough I routinely used limited consumables and it felt like I was just barely making it.

    This subsides a bit once you know the game. But even once resources become more available an emp grenade/ adrenaline shot will turn the tide of fights.

    • redhorsejacket@lemmy.world
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      1 year ago

      Big ups for Underrail. I’m about 10 hours into my first playthrough and having a blast. I’m concerned I’m going to hit a wall at some point because I didn’t really come into the game with a build in mind, so I’m pretty far from optimized. This far though, I’ve managed to scrape by on luck and buffs, but like you said, it keeps you on the edge.

  • Queen HawlSera@lemm.ee
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    1 year ago

    This is actually why I’m so simultaneously good and bad at Resident Evil. Because I am too scared to waste a single bullet, so much so that I taught myself how to use the knife. Becoming convinced that killing every enemy with guns that blocks an important hallway is not feasible.

    Even though I’ve seen Let’s Plays where that is absolutely the case and there are no ammo shortages, about a million times.

    I’m good because I can actually get a good ways through the game while doing this, I suck, because I will spend most of the game in caution because I did this. And we’ll waste a lot of time as I will need to leave a room and reenter if the zombie gets too close without falling