• Phuntis@sopuli.xyz
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      1 year ago

      a wholly new engine would almost certainly break mods or atleast make them harder to make as janky as creation engine can be it’s the best engine for modding there is and bethesda games absolutely need modding and not just cause the glitches

      • Erk@cdda.social
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        1 year ago

        A new engine would just have to have a new mod API. Plenty of engines have mod APIs. Nothing’s really stopping them, but they really love driving creation engine onward for some reason.

        • Phuntis@sopuli.xyz
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          1 year ago

          bethesda is not making a whole new engine from scratch that just isn’t happening if they switched engine it’d probably just be to a licensed engine like unreal and that sucks for mod support the reality isn’t creation engine vs a from scratch in house engine that supports modding just as well but with less jank it’s creation engine vs unreal or something else maybe but not in house and there’s no other engine out there that currently exists that’s as good for modding

    • falsem@kbin.social
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      1 year ago

      We used to blame the Bethesda jank on their last engine, Game ryo. Safe to say that it’s not the engine at this point.

    • MJBrune@beehaw.org
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      1 year ago

      The engine is only half of the issue. Fallout New Vegas is far better than any other in the series. While it still has the engine bugs, it also does what it needs to and does that better games can be made than starfield with the engine stack they have. They are just design limited due to their business choices. Not solely their engine but their design is clearly lacking as well.