• Leafeytea@beehaw.org
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    1 year ago

    Hehe. ES6 may become the longest/farthest postponed game since Beyond Good and Evil 2, the later now saying it will be released in 2025… maybe 😂

    • Dee@lemmings.world
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      1 year ago

      Star Citizen might take the cake, I say as an original Kickstarter backer of Star Citizen.

      • terny@lemmy.ml
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        1 year ago

        What’s the current state of that? Haven’t really kept up with SC news for years mow.

        • ursakhiin@beehaw.org
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          1 year ago

          Most resources have been diverted to the single player campaign for a while. (Squadron 42)

          They communicate what is being done for the persistent universe (Star Citizen) but it’s a slower trickle of features due to the resource allocation.

          Generally, they made some really great gameplay engagements over the years but features are being prioritized based on the S42 needs. They only update on S42 once a month, but the updates have been looking like they are nearing feature completion (community speculation, not announcement) just due to them moving more toward bug fix/QA type stuff in recent months.

          The next big information dump is scheduled for October at the convention that’s coming up.

          They’ve given up on giving dates because the community is very unforgiving if the dates are missed. And in software, dates are almost always missed.

          • HidingCat@kbin.social
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            1 year ago

            Especially when it’s being run by a terrible project manager like Chris Roberts. Dates will be missed.

            I’m surprised they’re putting more effort into Squadron 42, it’s the only part I was interested in. Wonder if it’ll actually be released.

            • ursakhiin@beehaw.org
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              1 year ago

              They have a progress tracker on the website that shows the various components that are left to be worked on and which game is for. https://robertsspaceindustries.com/roadmap/progress-tracker/deliverables

              Always take the dates with a grain of salt because they usually only list about 1-2 quarters only. But until recently, most of the bars were in S42 rows. I’m hoping for big news around it in October.

              The other big indicator for their focus on it was last year when they relocated a bunch of senior leadership in the org to the UK with the stated reasoning of focus on S42 with the trans that were already working on it.

        • BaroqueInMind@kbin.social
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          1 year ago

          They have decided to adjust all development focus on being able to stimulate the perfect realistic animation of a poop crowning out of an in-game dog’s ass.

        • Dee@lemmings.world
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          1 year ago

          It’s still moving towards completion. At a snail’s pace but it’s moving. To their defense they’ve done some really cool tech with the game engine and stuff but idk if that justifies the timeline imo.

          My money is spent regardless though, so I’ll zoom around in my leather interior ship whenever it does release.

    • bermuda@beehaw.org
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      1 year ago

      The previous world record holder before BG&E2 was Duke Nukem Forever which took 14 years to develop and 9 years from the initial announcement in 2001 to the release in 2010.

      • MJBrune@beehaw.org
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        1 year ago

        Half life 2 episode 3 is supposedly still in the works and supposed to have been out in 2007. You might argue it was cancelled in 2011 when they announced half-life 3 was in development. Half life 3 has yet to be officially cancelled and leaks came out a few years ago of it being an active project.

    • Phuntis@sopuli.xyz
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      1 year ago

      a wholly new engine would almost certainly break mods or atleast make them harder to make as janky as creation engine can be it’s the best engine for modding there is and bethesda games absolutely need modding and not just cause the glitches

      • Erk@cdda.social
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        1 year ago

        A new engine would just have to have a new mod API. Plenty of engines have mod APIs. Nothing’s really stopping them, but they really love driving creation engine onward for some reason.

        • Phuntis@sopuli.xyz
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          1 year ago

          bethesda is not making a whole new engine from scratch that just isn’t happening if they switched engine it’d probably just be to a licensed engine like unreal and that sucks for mod support the reality isn’t creation engine vs a from scratch in house engine that supports modding just as well but with less jank it’s creation engine vs unreal or something else maybe but not in house and there’s no other engine out there that currently exists that’s as good for modding

    • falsem@kbin.social
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      1 year ago

      We used to blame the Bethesda jank on their last engine, Game ryo. Safe to say that it’s not the engine at this point.

    • MJBrune@beehaw.org
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      1 year ago

      The engine is only half of the issue. Fallout New Vegas is far better than any other in the series. While it still has the engine bugs, it also does what it needs to and does that better games can be made than starfield with the engine stack they have. They are just design limited due to their business choices. Not solely their engine but their design is clearly lacking as well.

    • MJBrune@beehaw.org
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      1 year ago

      I never get this stance. If it’s not worth paying for even on sale it’s not worth your time to play or pirate.

  • ILikeBoobies@lemmy.ca
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    1 year ago

    That puts it at “at least” 15 years after the last entry in the series

    Hard to imagine it will have much of a fan base

    • d3Xt3r@beehaw.org
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      1 year ago

      But Bethesda could very well release a Skyrim Extra Special Edition in the interim, and fans will lap it up, no doubt. Jokes aside, there are many large fan-projects in the works which fans are looking forward to, such such as OpenMW, Skyblivion and Skywind, not to mention more “normal” mods for Skyrim itself, so I doubt the interest in the franchise is going away any time soon.

  • amio@kbin.social
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    1 year ago

    Judging by Starfield, they need all the time they can possibly get. It’s gonna be a long’un.

  • Queen HawlSera@lemm.ee
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    1 year ago

    I’m pretty sure Elder Scrolls 6 never existed and was just made up to distract people from all the overreaction to Creation Club.

  • thejml@lemm.ee
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    1 year ago

    I could have sworn they mentioned targeting 2026 years ago when the teaser trailer dropped. I’m honestly surprised that it hasn’t been pushed back further with everything that happened with the studio in the years since.

    • comicallycluttered@beehaw.org
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      1 year ago

      Considering the chart still lists Starfield’s release date as “H1 2023”, it was probably made before Starfield’s delay and Spencer’s comments on it being 5+ years away are probably more in line with their current outlook.

  • AutoTL;DR@lemmings.worldB
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    1 year ago

    🤖 I’m a bot that provides automatic summaries for articles:

    Click here to see the summary

    A document released as part of the FTC v. Microsoft case confirms what was long expected: The Elder Scrolls VI isn’t going to launch for a few years, and it isn’t coming to PlayStation.

    And much like Bethesda’s most recent games — Starfield and Redfall — it’ll be available on both PC and Xbox when it does launch.

    In a statement about exclusivity attached to The Elder Scrolls VI section of the chart, which comes from an interview with Xbox head Phil Spencer in GQ, Spencer said, “In order to be on Xbox, I want us to be able to bring the full complete package of what we have.

    The Elder Scrolls VI was first revealed back in 2018, though we haven’t heard much about Bethesda’s next fantasy adventure since then.

    That would include Starfield, The Elder Scrolls VI, and the upcoming Indiana Jones game.

    This reveal is just part of a deluge of new details that came out of the case today, including Microsoft’s plan to stream PC cloud games, Activision Blizzard’s briefing on the next Nintendo Switch, and Microsoft’s reaction to the PS5 announcement.


    Saved 32% of original text.

  • ampersandrew@kbin.social
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    1 year ago

    Company Losing Market Share to Competitor With Exclusive Games Bought Studios To Make Their Own Exclusive Games