I want to know if AI was used or not to make a game; it’s a deciding factor for me, as I will not buy anything built with AI. No matter if it’s a placeholder or not, as “AI” is an ethical and environmental concern for me, every prompt, and usage makes things worse. For me, I don’t want to send a message that using “AI” is okay for a dev studio by buying the product. I’ll exclude them my purchasing choices to send the right message.
I want to know if AI was used or not to make a game; it’s a deciding factor for me, as I will not buy anything built with AI. No matter if it’s a placeholder or not
Same. Once they dipped into the convenience, I can’t believe they wouldn’t use it again when they’re in a rush, crunching, etc.
I don’t even touch games with AI-generated store assets, they just feel so cringeworthy. If you can’t afford an artist, just use assets from the game ffs.
The thing is, with LLM code completion in every IDE, AI features and filters in Photoshop and other image editors, video/audio editing software etc, it will very soon be that there are only games made with AI assistances, and games made by devs lying they used tools with no AI.
I’ve made a game using AI features all the way back in 2010 - I used the brand new content aware delete & fill feature in Photoshop CS5 to edit visual novel backgrounds. That was AI.
Windows, google, photoshop now all comes with AI. Are you going to avoid any product made with these? AI isn’t just a tool to generate a game with a click, it can offer all sort of feedback and tools, for example it could be used to change the color of a box without having to do it manually. Unless the whole process is documented you will not be able to tell if AI has been used or not.
I want to know if AI was used or not to make a game; it’s a deciding factor for me, as I will not buy anything built with AI. No matter if it’s a placeholder or not, as “AI” is an ethical and environmental concern for me, every prompt, and usage makes things worse. For me, I don’t want to send a message that using “AI” is okay for a dev studio by buying the product. I’ll exclude them my purchasing choices to send the right message.
Same. Once they dipped into the convenience, I can’t believe they wouldn’t use it again when they’re in a rush, crunching, etc.
I don’t even touch games with AI-generated store assets, they just feel so cringeworthy. If you can’t afford an artist, just use assets from the game ffs.
The thing is, with LLM code completion in every IDE, AI features and filters in Photoshop and other image editors, video/audio editing software etc, it will very soon be that there are only games made with AI assistances, and games made by devs lying they used tools with no AI.
I’ve made a game using AI features all the way back in 2010 - I used the brand new content aware delete & fill feature in Photoshop CS5 to edit visual novel backgrounds. That was AI.
Damn straight
Windows, google, photoshop now all comes with AI. Are you going to avoid any product made with these? AI isn’t just a tool to generate a game with a click, it can offer all sort of feedback and tools, for example it could be used to change the color of a box without having to do it manually. Unless the whole process is documented you will not be able to tell if AI has been used or not.
You and I are 1-in-50 purchasers, if that. Nobody gives a shit if AI is in the game.
Go grab a random dude on the street,
“Hey! Just one question? If you’re considering buying a video game, is the fact they used AI in making it a deal breaker?”
Nobody cares. I’m with ya. Don’t fucking buy it, I won’t. But enough other people will that it won’t make a difference.
And I don’t really care. All I care as a consumer it’s if the game is fun to play
So the companies should not be trying to hide their use of AI, right? It’s a disclosure, not a penalty.