One of the big winners of the Unity debacle is the free and open source Godot Engine, which has seen its funding soar to a much more impressive level as Unity basically gave them free advertising.

  • kryllic@programming.dev
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    1 year ago

    Awesome! Hope they’ll be able to work on the backlog of promised features more instead of kicking them down the road to the next version.

    • Afiefh@lemmy.world
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      1 year ago

      To be fair, every single project regardless of proprietary or open source has a backlog like that. It’s just that open source projects show the backlog and don’t have marketing people telling what is and is not in the backlog.

      • kingthrillgore@lemmy.ml
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        1 year ago

        All software development has issues that are simply left unfixed. Some bugs are hard to fix, and don’t really matter in the long run.

        Example: they don’t even bother with memory management on cruise missiles, since eventually its gonna reach its target…

    • NocturnalMorning@lemmy.world
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      1 year ago

      It should help since they’ll be able to hire more people to work on the project. Something badly needed dwith Godot is a proper testing workflow. They currently rely on the community to report bugs, and that’s just not an efficient workforce. Also doesn’t cover all the possible edge cases.

    • kingthrillgore@lemmy.ml
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      1 year ago

      I think the priorities for Godot with the new funding should be:

      • Improving Composition performance
      • Working to reduce overhead on GDScript to further improve 3D performance [1]
      • Enhancements to tooling for content generation
      • Documentation and Tutorials