• ZILtoid1991@lemmy.world
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    16 hours ago

    Unreal - the engine - has fallen from grace. Not just due to all the slop produced with it, but because it’s horribly overengineered.

    Nowadays it’s rate to come by with an engine that is purpose built. Now each and every engine must account for most popular game genres at the moment, that could be done with them.

    • Mwa@thelemmy.club
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      16 hours ago

      i see, and never knew Unreal was horribly overengineered.(maybe due to graphics?)

      • ILikeBoobies@lemmy.ca
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        7 hours ago

        It’s used for 2d/3d animation, modelling, live events, broadcasting, virtual architecture, simulation, gaming, and probably many I’m not even aware of.

        It’s designed to be modular and is open source (source available with a share-alike license).

        One common thing that even Epic comments on is how the default UI is meant to show you how it works but many games don’t even change it.

        If you’re making a game then you should turn off all the modules you aren’t using so it doesn’t ship with your game.

        If you’re loading data in then you should load it on a separate thread but many use the game thread and it results in people with low IQ thinking it’s the engine’s fault.

      • ZILtoid1991@lemmy.world
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        15 hours ago

        Wouldn’t be that bad, but it’s a multiple decades old engine. In fact, it’s first version even had software rendering for PCs without 3D accelerators.