• dual_sport_dork 🐧🗡️@lemmy.world
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    4 days ago

    I imagine No Man’s Sky is doing this specifically to reference the trope as was originally commonly portrayed in e.g. Flash Gordon serials and various golden age comics. Similar to Starbound, this also has an intentional gameplay implication in that it forces you to leave the planet and find another one with the biome appropriate for whatever resource it is you need. Otherwise you could park your butt on one planet and never have any compelling reason to go anywhere else which really rather defeats the intent of the game.

    As far as other works of fiction go, though, yes. It’s just lazy.

    • athatet@lemmy.zip
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      4 days ago

      No man’s sky also did it because of lazy. People may have forgotten, but that game released as pure hot garbage and only got better after tons of updates.

      • verdigris@lemmy.ml
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        4 days ago

        It’s still pretty trash. Every update adds new boring activities but the core gameplay loops still get old quickly and the game is an endlessly scaling grind to nowhere. It’s “redemption story” is drastically overrated.

    • ShinkanTrain@lemmy.ml
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      4 days ago

      One way this could work is having biomes so far apart that it’s more resource efficient to hyperdrive to another planet than traveling all the way.

      Outside of that, it probably wouldn’t change No Man’s Sky much if a planet’s poles were colder and had mildly different features

      • TachyonTele@piefed.social
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        4 days ago

        They do. You have to go to different planet types to find materials from the different star types in order to have better warp drives.